From d7d40745fa09061a3117bd3669c5a46bbf611eae Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 24 Oct 2021 14:19:19 +0200 Subject: Cycles: changes to source code folders structure * Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file. --- intern/cycles/device/cpu/device_impl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/device/cpu') diff --git a/intern/cycles/device/cpu/device_impl.cpp b/intern/cycles/device/cpu/device_impl.cpp index d02c18daee9..98d637b5f8a 100644 --- a/intern/cycles/device/cpu/device_impl.cpp +++ b/intern/cycles/device/cpu/device_impl.cpp @@ -47,7 +47,7 @@ #include "bvh/bvh_embree.h" -#include "render/buffers.h" +#include "session/buffers.h" #include "util/util_debug.h" #include "util/util_foreach.h" -- cgit v1.2.3