From d7d40745fa09061a3117bd3669c5a46bbf611eae Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 24 Oct 2021 14:19:19 +0200 Subject: Cycles: changes to source code folders structure * Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file. --- intern/cycles/integrator/render_scheduler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern/cycles/integrator/render_scheduler.cpp') diff --git a/intern/cycles/integrator/render_scheduler.cpp b/intern/cycles/integrator/render_scheduler.cpp index 322d3d5f94c..3c64cba5feb 100644 --- a/intern/cycles/integrator/render_scheduler.cpp +++ b/intern/cycles/integrator/render_scheduler.cpp @@ -16,8 +16,8 @@ #include "integrator/render_scheduler.h" -#include "render/session.h" -#include "render/tile.h" +#include "session/session.h" +#include "session/tile.h" #include "util/util_logging.h" #include "util/util_math.h" #include "util/util_time.h" -- cgit v1.2.3