From 7d10798af22f683a8f55a8c361ad5676bd4160d2 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sat, 18 Jul 2015 22:09:20 +0200 Subject: Cycles: Add voxel texture sampler shader node The idea of this node is to sampling of 3D voxels at a given coordinate supporting different mapping strategies (world space mapping, object local space etc). Currently not in use, it's a preparation step for supporting point density textures. --- intern/cycles/kernel/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'intern/cycles/kernel/CMakeLists.txt') diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt index d0279b27046..b44e91751ad 100644 --- a/intern/cycles/kernel/CMakeLists.txt +++ b/intern/cycles/kernel/CMakeLists.txt @@ -125,6 +125,7 @@ set(SRC_SVM_HEADERS svm/svm_value.h svm/svm_vector_transform.h svm/svm_voronoi.h + svm/svm_voxel.h svm/svm_wave.h ) -- cgit v1.2.3