From aae2cea28d0c6c970778674e0ba329b2208b8366 Mon Sep 17 00:00:00 2001 From: Lukas Stockner Date: Wed, 14 Sep 2016 18:53:35 +0200 Subject: Cycles: Also support the constant emission speedup for mesh lights Reviewers: brecht, sergey, dingto, juicyfruit Differential Revision: https://developer.blender.org/D2220 --- intern/cycles/kernel/bvh/bvh_shadow_all.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/bvh/bvh_shadow_all.h') diff --git a/intern/cycles/kernel/bvh/bvh_shadow_all.h b/intern/cycles/kernel/bvh/bvh_shadow_all.h index e9eeff31ecc..f9da2a3caaa 100644 --- a/intern/cycles/kernel/bvh/bvh_shadow_all.h +++ b/intern/cycles/kernel/bvh/bvh_shadow_all.h @@ -278,7 +278,7 @@ bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg, shader = __float_as_int(str.z); } #endif - int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*2); + int flag = kernel_tex_fetch(__shader_flag, (shader & SHADER_MASK)*SHADER_SIZE); /* if no transparent shadows, all light is blocked */ if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) { -- cgit v1.2.3