From 4355603790712032e89fa4da6d8ce7f3ede62b4f Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 11 Jul 2016 12:28:45 +0200 Subject: Cycles: Move BVK kernel files to own directory BVH traversal is not really that much a geometry and we've got quite some traversals now. Makes sense to keep them separate in the name of source structure clarity. --- intern/cycles/kernel/bvh/bvh_volume.h | 324 ++++++++++++++++++++++++++++++++++ 1 file changed, 324 insertions(+) create mode 100644 intern/cycles/kernel/bvh/bvh_volume.h (limited to 'intern/cycles/kernel/bvh/bvh_volume.h') diff --git a/intern/cycles/kernel/bvh/bvh_volume.h b/intern/cycles/kernel/bvh/bvh_volume.h new file mode 100644 index 00000000000..8b44c66f7aa --- /dev/null +++ b/intern/cycles/kernel/bvh/bvh_volume.h @@ -0,0 +1,324 @@ +/* + * Adapted from code Copyright 2009-2010 NVIDIA Corporation, + * and code copyright 2009-2012 Intel Corporation + * + * Modifications Copyright 2011-2014, Blender Foundation. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifdef __QBVH__ +# include "qbvh_volume.h" +#endif + +#if BVH_FEATURE(BVH_HAIR) +# define NODE_INTERSECT bvh_node_intersect +#else +# define NODE_INTERSECT bvh_aligned_node_intersect +#endif + +/* This is a template BVH traversal function for volumes, where + * various features can be enabled/disabled. This way we can compile optimized + * versions for each case without new features slowing things down. + * + * BVH_INSTANCING: object instancing + * BVH_MOTION: motion blur rendering + * + */ + +ccl_device bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals *kg, + const Ray *ray, + Intersection *isect, + const uint visibility) +{ + /* todo: + * - test if pushing distance on the stack helps (for non shadow rays) + * - separate version for shadow rays + * - likely and unlikely for if() statements + * - test restrict attribute for pointers + */ + + /* traversal stack in CUDA thread-local memory */ + int traversalStack[BVH_STACK_SIZE]; + traversalStack[0] = ENTRYPOINT_SENTINEL; + + /* traversal variables in registers */ + int stackPtr = 0; + int nodeAddr = kernel_data.bvh.root; + + /* ray parameters in registers */ + float3 P = ray->P; + float3 dir = bvh_clamp_direction(ray->D); + float3 idir = bvh_inverse_direction(dir); + int object = OBJECT_NONE; + +#if BVH_FEATURE(BVH_MOTION) + Transform ob_itfm; +#endif + + isect->t = ray->t; + isect->u = 0.0f; + isect->v = 0.0f; + isect->prim = PRIM_NONE; + isect->object = OBJECT_NONE; + +#if defined(__KERNEL_SSE2__) + const shuffle_swap_t shuf_identity = shuffle_swap_identity(); + const shuffle_swap_t shuf_swap = shuffle_swap_swap(); + + const ssef pn = cast(ssei(0, 0, 0x80000000, 0x80000000)); + ssef Psplat[3], idirsplat[3]; +# if BVH_FEATURE(BVH_HAIR) + ssef tnear(0.0f), tfar(isect->t); +# endif + shuffle_swap_t shufflexyz[3]; + + Psplat[0] = ssef(P.x); + Psplat[1] = ssef(P.y); + Psplat[2] = ssef(P.z); + + ssef tsplat(0.0f, 0.0f, -isect->t, -isect->t); + + gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz); +#endif + + IsectPrecalc isect_precalc; + triangle_intersect_precalc(dir, &isect_precalc); + + /* traversal loop */ + do { + do { + /* traverse internal nodes */ + while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) { + int nodeAddrChild1, traverse_mask; + float dist[2]; + float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr+0); + +#if !defined(__KERNEL_SSE2__) + traverse_mask = NODE_INTERSECT(kg, + P, +# if BVH_FEATURE(BVH_HAIR) + dir, +# endif + idir, + isect->t, + nodeAddr, + visibility, + dist); +#else // __KERNEL_SSE2__ + traverse_mask = NODE_INTERSECT(kg, + P, + dir, +# if BVH_FEATURE(BVH_HAIR) + tnear, + tfar, +# endif + tsplat, + Psplat, + idirsplat, + shufflexyz, + nodeAddr, + visibility, + dist); +#endif // __KERNEL_SSE2__ + + nodeAddr = __float_as_int(cnodes.z); + nodeAddrChild1 = __float_as_int(cnodes.w); + + if(traverse_mask == 3) { + /* Both children were intersected, push the farther one. */ + bool closestChild1 = (dist[1] < dist[0]); + + if(closestChild1) { + int tmp = nodeAddr; + nodeAddr = nodeAddrChild1; + nodeAddrChild1 = tmp; + } + + ++stackPtr; + kernel_assert(stackPtr < BVH_STACK_SIZE); + traversalStack[stackPtr] = nodeAddrChild1; + } + else { + /* One child was intersected. */ + if(traverse_mask == 2) { + nodeAddr = nodeAddrChild1; + } + else if(traverse_mask == 0) { + /* Neither child was intersected. */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } + } + } + + /* if node is leaf, fetch triangle list */ + if(nodeAddr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-nodeAddr-1)); + int primAddr = __float_as_int(leaf.x); + +#if BVH_FEATURE(BVH_INSTANCING) + if(primAddr >= 0) { +#endif + const int primAddr2 = __float_as_int(leaf.y); + const uint type = __float_as_int(leaf.w); + + /* pop */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + + /* primitive intersection */ + switch(type & PRIMITIVE_ALL) { + case PRIMITIVE_TRIANGLE: { + /* intersect ray against primitive */ + for(; primAddr < primAddr2; primAddr++) { + kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type); + /* only primitives from volume object */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + triangle_intersect(kg, &isect_precalc, isect, P, visibility, object, primAddr); + } + break; + } +#if BVH_FEATURE(BVH_MOTION) + case PRIMITIVE_MOTION_TRIANGLE: { + /* intersect ray against primitive */ + for(; primAddr < primAddr2; primAddr++) { + kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type); + /* only primitives from volume object */ + uint tri_object = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, primAddr): object; + int object_flag = kernel_tex_fetch(__object_flag, tri_object); + if((object_flag & SD_OBJECT_HAS_VOLUME) == 0) { + continue; + } + motion_triangle_intersect(kg, isect, P, dir, ray->time, visibility, object, primAddr); + } + break; + } +#endif + default: { + break; + } + } + } +#if BVH_FEATURE(BVH_INSTANCING) + else { + /* instance push */ + object = kernel_tex_fetch(__prim_object, -primAddr-1); + int object_flag = kernel_tex_fetch(__object_flag, object); + + if(object_flag & SD_OBJECT_HAS_VOLUME) { + +# if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm); +# else + bvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect->t); +# endif + + triangle_intersect_precalc(dir, &isect_precalc); + +# if defined(__KERNEL_SSE2__) + Psplat[0] = ssef(P.x); + Psplat[1] = ssef(P.y); + Psplat[2] = ssef(P.z); + + tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t); +# if BVH_FEATURE(BVH_HAIR) + tfar = ssef(isect->t); +# endif + + gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz); +# endif + + ++stackPtr; + kernel_assert(stackPtr < BVH_STACK_SIZE); + traversalStack[stackPtr] = ENTRYPOINT_SENTINEL; + + nodeAddr = kernel_tex_fetch(__object_node, object); + } + else { + /* pop */ + object = OBJECT_NONE; + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } + } + } +#endif /* FEATURE(BVH_INSTANCING) */ + } while(nodeAddr != ENTRYPOINT_SENTINEL); + +#if BVH_FEATURE(BVH_INSTANCING) + if(stackPtr >= 0) { + kernel_assert(object != OBJECT_NONE); + + /* instance pop */ +# if BVH_FEATURE(BVH_MOTION) + bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm); +# else + bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &isect->t); +# endif + + triangle_intersect_precalc(dir, &isect_precalc); + +# if defined(__KERNEL_SSE2__) + Psplat[0] = ssef(P.x); + Psplat[1] = ssef(P.y); + Psplat[2] = ssef(P.z); + + tsplat = ssef(0.0f, 0.0f, -isect->t, -isect->t); +# if BVH_FEATURE(BVH_HAIR) + tfar = ssef(isect->t); +# endif + + gen_idirsplat_swap(pn, shuf_identity, shuf_swap, idir, idirsplat, shufflexyz); +# endif + + object = OBJECT_NONE; + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } +#endif /* FEATURE(BVH_MOTION) */ + } while(nodeAddr != ENTRYPOINT_SENTINEL); + + return (isect->prim != PRIM_NONE); +} + +ccl_device_inline bool BVH_FUNCTION_NAME(KernelGlobals *kg, + const Ray *ray, + Intersection *isect, + const uint visibility) +{ +#ifdef __QBVH__ + if(kernel_data.bvh.use_qbvh) { + return BVH_FUNCTION_FULL_NAME(QBVH)(kg, + ray, + isect, + visibility); + } + else +#endif + { + kernel_assert(kernel_data.bvh.use_qbvh == false); + return BVH_FUNCTION_FULL_NAME(BVH)(kg, + ray, + isect, + visibility); + } +} + +#undef BVH_FUNCTION_NAME +#undef BVH_FUNCTION_FEATURES +#undef NODE_INTERSECT -- cgit v1.2.3