From 51d9f56f874d2aeea0dc8bc256eb9e12d1726187 Mon Sep 17 00:00:00 2001 From: Antonio Vazquez Date: Mon, 26 Aug 2019 15:46:00 +0200 Subject: GPencil: Invert Paste operator and make Paste to Active default Before there were two options: Paste to original layer called "Paste" and Paste to active layer called "Paste & Merge" Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste". For old "Paste", now is called "Paste by Layer" and it's not the default value anymore. Note: Minor edits to add icons not present in Differential revision. Differential Revision: https://developer.blender.org/D5591 --- intern/cycles/kernel/closure/bsdf_microfacet.h | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'intern/cycles/kernel/closure/bsdf_microfacet.h') diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h index 2f73434706c..7d7ccfa7774 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet.h @@ -303,7 +303,9 @@ ccl_device int bsdf_microfacet_ggx_setup(MicrofacetBsdf *bsdf) ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { - bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0); + bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); + bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); + bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); @@ -319,7 +321,9 @@ ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const Sha ccl_device int bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { - bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0); + bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); + bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); + bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); @@ -362,7 +366,9 @@ ccl_device int bsdf_microfacet_ggx_aniso_setup(MicrofacetBsdf *bsdf) ccl_device int bsdf_microfacet_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { - bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0); + bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); + bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); + bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); -- cgit v1.2.3