From 08031197250aeecbaca3803254e6f25b8c7b7b37 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 20 Sep 2021 17:59:20 +0200 Subject: Cycles: merge of cycles-x branch, a major update to the renderer This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800 --- intern/cycles/kernel/closure/bsdf_toon.h | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) (limited to 'intern/cycles/kernel/closure/bsdf_toon.h') diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h index cc5de21ed0e..acdafe0f735 100644 --- a/intern/cycles/kernel/closure/bsdf_toon.h +++ b/intern/cycles/kernel/closure/bsdf_toon.h @@ -30,8 +30,7 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef __BSDF_TOON_H__ -#define __BSDF_TOON_H__ +#pragma once CCL_NAMESPACE_BEGIN @@ -55,15 +54,6 @@ ccl_device int bsdf_diffuse_toon_setup(ToonBsdf *bsdf) return SD_BSDF | SD_BSDF_HAS_EVAL; } -ccl_device bool bsdf_toon_merge(const ShaderClosure *a, const ShaderClosure *b) -{ - const ToonBsdf *bsdf_a = (const ToonBsdf *)a; - const ToonBsdf *bsdf_b = (const ToonBsdf *)b; - - return (isequal_float3(bsdf_a->N, bsdf_b->N)) && (bsdf_a->size == bsdf_b->size) && - (bsdf_a->smooth == bsdf_b->smooth); -} - ccl_device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float angle) { float is; @@ -248,5 +238,3 @@ ccl_device int bsdf_glossy_toon_sample(const ShaderClosure *sc, } CCL_NAMESPACE_END - -#endif /* __BSDF_TOON_H__ */ -- cgit v1.2.3