From 30aa0c2482367fd5a99f2b791206b9e72d9ca7e3 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 29 Dec 2013 15:49:16 +0100 Subject: Code refactor: better distinguish scatter and absorption for volume integration. --- intern/cycles/kernel/closure/volume.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern/cycles/kernel/closure/volume.h') diff --git a/intern/cycles/kernel/closure/volume.h b/intern/cycles/kernel/closure/volume.h index 4cf918f32b8..951a03bce71 100644 --- a/intern/cycles/kernel/closure/volume.h +++ b/intern/cycles/kernel/closure/volume.h @@ -39,7 +39,7 @@ ccl_device int volume_henyey_greenstein_setup(ShaderClosure *sc) /* clamp anisotropy to avoid delta function */ sc->data0 = signf(sc->data0) * min(fabsf(sc->data0), 1.0f - 1e-3f); - return SD_BSDF|SD_BSDF_HAS_EVAL|SD_VOLUME; + return SD_BSDF|SD_BSDF_HAS_EVAL|SD_SCATTER; } ccl_device float3 volume_henyey_greenstein_eval_phase(const ShaderClosure *sc, const float3 I, float3 omega_in, float *pdf) @@ -98,7 +98,7 @@ ccl_device int volume_absorption_setup(ShaderClosure *sc) { sc->type = CLOSURE_VOLUME_ABSORPTION_ID; - return SD_VOLUME; + return SD_ABSORPTION; } /* VOLUME CLOSURE */ -- cgit v1.2.3