From d7d40745fa09061a3117bd3669c5a46bbf611eae Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 24 Oct 2021 14:19:19 +0200 Subject: Cycles: changes to source code folders structure * Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file. --- intern/cycles/kernel/integrator/integrator_shade_light.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'intern/cycles/kernel/integrator/integrator_shade_light.h') diff --git a/intern/cycles/kernel/integrator/integrator_shade_light.h b/intern/cycles/kernel/integrator/integrator_shade_light.h index 4f0f5a39756..7d220006322 100644 --- a/intern/cycles/kernel/integrator/integrator_shade_light.h +++ b/intern/cycles/kernel/integrator/integrator_shade_light.h @@ -16,10 +16,10 @@ #pragma once -#include "kernel/kernel_accumulate.h" -#include "kernel/kernel_emission.h" -#include "kernel/kernel_light.h" -#include "kernel/kernel_shader.h" +#include "kernel/film/film_accumulate.h" +#include "kernel/integrator/integrator_shader_eval.h" +#include "kernel/light/light.h" +#include "kernel/light/light_sample.h" CCL_NAMESPACE_BEGIN -- cgit v1.2.3