From 77f41da5f1a4f11be37d719722e9bac8e2912604 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 10 Aug 2022 16:23:11 +1000 Subject: Cleanup: spelling --- intern/cycles/kernel/integrator/shade_surface.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/integrator') diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h index 86dbfdd3edc..4eb50171532 100644 --- a/intern/cycles/kernel/integrator/shade_surface.h +++ b/intern/cycles/kernel/integrator/shade_surface.h @@ -44,7 +44,7 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg, /* Self intersection tests already account for the case where a ray hits the * same primitive. However precision issues can still cause neighboring * triangles to be hit. Here we test if the ray-triangle intersection with - * the same primitive would miss, implying that a neighbouring triangle would + * the same primitive would miss, implying that a neighboring triangle would * be hit instead. * * This relies on triangle intersection to be watertight, and the object inverse -- cgit v1.2.3