From da376e0237517543aa21740ee2363234ee1c20ae Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 27 Apr 2011 11:58:34 +0000 Subject: Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php --- intern/cycles/kernel/kernel.cu | 53 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 intern/cycles/kernel/kernel.cu (limited to 'intern/cycles/kernel/kernel.cu') diff --git a/intern/cycles/kernel/kernel.cu b/intern/cycles/kernel/kernel.cu new file mode 100644 index 00000000000..5e5b445ac2c --- /dev/null +++ b/intern/cycles/kernel/kernel.cu @@ -0,0 +1,53 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/* CUDA kernel entry points */ + +#include "kernel_compat_cuda.h" +#include "kernel_math.h" +#include "kernel_types.h" +#include "kernel_globals.h" +#include "kernel_film.h" +#include "kernel_path.h" +#include "kernel_displace.h" + +extern "C" __global__ void kernel_cuda_path_trace(float4 *buffer, uint *rng_state, int pass, int sx, int sy, int sw, int sh) +{ + int x = sx + blockDim.x*blockIdx.x + threadIdx.x; + int y = sy + blockDim.y*blockIdx.y + threadIdx.y; + + if(x < sx + sw && y < sy + sh) + kernel_path_trace(NULL, buffer, rng_state, pass, x, y); +} + +extern "C" __global__ void kernel_cuda_tonemap(uchar4 *rgba, float4 *buffer, int pass, int resolution, int sx, int sy, int sw, int sh) +{ + int x = sx + blockDim.x*blockIdx.x + threadIdx.x; + int y = sy + blockDim.y*blockIdx.y + threadIdx.y; + + if(x < sx + sw && y < sy + sh) + kernel_film_tonemap(NULL, rgba, buffer, pass, resolution, x, y); +} + +extern "C" __global__ void kernel_cuda_displace(uint4 *input, float3 *offset, int sx) +{ + int x = sx + blockDim.x*blockIdx.x + threadIdx.x; + + kernel_displace(NULL, input, offset, x); +} + -- cgit v1.2.3