From a0c02e4d1b87f4e83c0dfe794f28482030be9896 Mon Sep 17 00:00:00 2001 From: Lukas Stockner Date: Tue, 14 Nov 2017 07:21:07 +0100 Subject: Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light No color pass because it's hard to define what to use as color in a volume. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D2903 --- intern/cycles/kernel/kernel_accumulate.h | 1 - 1 file changed, 1 deletion(-) (limited to 'intern/cycles/kernel/kernel_accumulate.h') diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h index 366f25422fd..7c1b2a015e1 100644 --- a/intern/cycles/kernel/kernel_accumulate.h +++ b/intern/cycles/kernel/kernel_accumulate.h @@ -187,7 +187,6 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass) L->color_glossy = make_float3(0.0f, 0.0f, 0.0f); L->color_transmission = make_float3(0.0f, 0.0f, 0.0f); L->color_subsurface = make_float3(0.0f, 0.0f, 0.0f); - L->color_scatter = make_float3(0.0f, 0.0f, 0.0f); L->direct_diffuse = make_float3(0.0f, 0.0f, 0.0f); L->direct_glossy = make_float3(0.0f, 0.0f, 0.0f); -- cgit v1.2.3