From 2d407fc288bbdf840d81bcc20fcfca60b9d14d4e Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 6 Sep 2017 13:46:27 +0200 Subject: Fix T52661: mesh light shader using backfacing not working, after new sampling. --- intern/cycles/kernel/kernel_light.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/kernel_light.h') diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h index e481468ea18..59db6cbd430 100644 --- a/intern/cycles/kernel/kernel_light.h +++ b/intern/cycles/kernel/kernel_light.h @@ -891,7 +891,7 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals *kg, int prim, i /* flip normal if necessary */ const int object_flag = kernel_tex_fetch(__object_flag, object); - if(!(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED)) { + if(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) { ls->Ng = -ls->Ng; } ls->eval_fac = 1.0f; -- cgit v1.2.3