From e6f40b4cebe58f1e9785aef6938ae4d3441c4142 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Tue, 17 Feb 2015 19:03:22 +0100 Subject: Some tweaks to last commit, this is better. --- intern/cycles/kernel/kernel_light.h | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'intern/cycles/kernel/kernel_light.h') diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h index acad798454e..afc596526af 100644 --- a/intern/cycles/kernel/kernel_light.h +++ b/intern/cycles/kernel/kernel_light.h @@ -174,17 +174,17 @@ ccl_device float3 sphere_light_sample(float3 P, float3 center, float radius, flo * * https://www.solidangle.com/research/egsr2013_spherical_rectangle.pdf */ -ccl_device float3 area_light_sample(float3 P, - float3 light_p, +ccl_device float area_light_sample(float3 P, + float3 *light_p, float3 axisu, float3 axisv, float randu, float randv, - float *pdf, bool return_coords) + bool return_coord) { /* In our name system we're using P for the center, * which is o in the paper. */ - float3 corner = light_p - axisu * 0.5f - axisv * 0.5f; + float3 corner = *light_p - axisu * 0.5f - axisv * 0.5f; float axisu_len, axisv_len; /* Compute local reference system R. */ float3 x = normalize_len(axisu, &axisu_len); @@ -224,12 +224,8 @@ ccl_device float3 area_light_sample(float3 P, float k = M_2PI_F - g2 - g3; /* Compute solid angle from internal angles. */ float S = g0 + g1 - k; - if(S != 0.0f) - *pdf = 1.0f / S; - else - *pdf = 0.0f; - if(return_coords) { + if(return_coord) { /* Compute cu. */ float au = randu * S + k; float fu = (cosf(au) * b0 - b1) / sinf(au); @@ -249,10 +245,14 @@ ccl_device float3 area_light_sample(float3 P, float yv = (hv2 < 1.0f - 1e-6f) ? (hv * d) / sqrtf(1.0f - hv2) : y1; /* Transform (xu, yv, z0) to world coords. */ - return P + xu * x + yv * y + z0 * z; + *light_p = P + xu * x + yv * y + z0 * z; } + + /* return pdf */ + if(S != 0.0f) + return 1.0f / S; else - return make_float3(0.0f, 0.0f, 0.0f); + return 0.0f; } ccl_device float spot_light_attenuation(float4 data1, float4 data2, LightSample *ls) @@ -367,10 +367,10 @@ ccl_device void lamp_light_sample(KernelGlobals *kg, int lamp, float3 axisv = make_float3(data2.y, data2.z, data2.w); float3 D = make_float3(data3.y, data3.z, data3.w); - ls->P = area_light_sample(P, ls->P, + ls->pdf = area_light_sample(P, &ls->P, axisu, axisv, randu, randv, - &ls->pdf, true); + true); ls->Ng = D; ls->D = normalize_len(ls->P - P, &ls->t); @@ -502,7 +502,7 @@ ccl_device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D, ls->D = D; ls->Ng = Ng; - area_light_sample(P, ls->P, axisu, axisv, 0, 0, &ls->pdf, false); + ls->pdf = area_light_sample(P, &ls->P, axisu, axisv, 0, 0, false); ls->eval_fac = 0.25f*invarea; } else -- cgit v1.2.3