From e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 17 Apr 2019 06:17:24 +0200 Subject: ClangFormat: apply to source, most of intern Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat --- intern/cycles/kernel/kernel_passes.h | 647 ++++++++++++++++++----------------- 1 file changed, 331 insertions(+), 316 deletions(-) (limited to 'intern/cycles/kernel/kernel_passes.h') diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h index 08e9db05c39..462ec037ee7 100644 --- a/intern/cycles/kernel/kernel_passes.h +++ b/intern/cycles/kernel/kernel_passes.h @@ -15,7 +15,7 @@ */ #if defined(__SPLIT_KERNEL__) || defined(__KERNEL_CUDA__) -#define __ATOMIC_PASS_WRITE__ +# define __ATOMIC_PASS_WRITE__ #endif #include "kernel/kernel_id_passes.h" @@ -24,56 +24,56 @@ CCL_NAMESPACE_BEGIN ccl_device_inline void kernel_write_pass_float(ccl_global float *buffer, float value) { - ccl_global float *buf = buffer; + ccl_global float *buf = buffer; #ifdef __ATOMIC_PASS_WRITE__ - atomic_add_and_fetch_float(buf, value); + atomic_add_and_fetch_float(buf, value); #else - *buf += value; + *buf += value; #endif } ccl_device_inline void kernel_write_pass_float3(ccl_global float *buffer, float3 value) { #ifdef __ATOMIC_PASS_WRITE__ - ccl_global float *buf_x = buffer + 0; - ccl_global float *buf_y = buffer + 1; - ccl_global float *buf_z = buffer + 2; + ccl_global float *buf_x = buffer + 0; + ccl_global float *buf_y = buffer + 1; + ccl_global float *buf_z = buffer + 2; - atomic_add_and_fetch_float(buf_x, value.x); - atomic_add_and_fetch_float(buf_y, value.y); - atomic_add_and_fetch_float(buf_z, value.z); + atomic_add_and_fetch_float(buf_x, value.x); + atomic_add_and_fetch_float(buf_y, value.y); + atomic_add_and_fetch_float(buf_z, value.z); #else - ccl_global float3 *buf = (ccl_global float3*)buffer; - *buf += value; + ccl_global float3 *buf = (ccl_global float3 *)buffer; + *buf += value; #endif } ccl_device_inline void kernel_write_pass_float4(ccl_global float *buffer, float4 value) { #ifdef __ATOMIC_PASS_WRITE__ - ccl_global float *buf_x = buffer + 0; - ccl_global float *buf_y = buffer + 1; - ccl_global float *buf_z = buffer + 2; - ccl_global float *buf_w = buffer + 3; - - atomic_add_and_fetch_float(buf_x, value.x); - atomic_add_and_fetch_float(buf_y, value.y); - atomic_add_and_fetch_float(buf_z, value.z); - atomic_add_and_fetch_float(buf_w, value.w); + ccl_global float *buf_x = buffer + 0; + ccl_global float *buf_y = buffer + 1; + ccl_global float *buf_z = buffer + 2; + ccl_global float *buf_w = buffer + 3; + + atomic_add_and_fetch_float(buf_x, value.x); + atomic_add_and_fetch_float(buf_y, value.y); + atomic_add_and_fetch_float(buf_z, value.z); + atomic_add_and_fetch_float(buf_w, value.w); #else - ccl_global float4 *buf = (ccl_global float4*)buffer; - *buf += value; + ccl_global float4 *buf = (ccl_global float4 *)buffer; + *buf += value; #endif } #ifdef __DENOISING_FEATURES__ ccl_device_inline void kernel_write_pass_float_variance(ccl_global float *buffer, float value) { - kernel_write_pass_float(buffer, value); + kernel_write_pass_float(buffer, value); - /* The online one-pass variance update that's used for the megakernel can't easily be implemented - * with atomics, so for the split kernel the E[x^2] - 1/N * (E[x])^2 fallback is used. */ - kernel_write_pass_float(buffer+1, value*value); + /* The online one-pass variance update that's used for the megakernel can't easily be implemented + * with atomics, so for the split kernel the E[x^2] - 1/N * (E[x])^2 fallback is used. */ + kernel_write_pass_float(buffer + 1, value * value); } # ifdef __ATOMIC_PASS_WRITE__ @@ -81,36 +81,39 @@ ccl_device_inline void kernel_write_pass_float_variance(ccl_global float *buffer # else ccl_device_inline void kernel_write_pass_float3_unaligned(ccl_global float *buffer, float3 value) { - buffer[0] += value.x; - buffer[1] += value.y; - buffer[2] += value.z; + buffer[0] += value.x; + buffer[1] += value.y; + buffer[2] += value.z; } # endif ccl_device_inline void kernel_write_pass_float3_variance(ccl_global float *buffer, float3 value) { - kernel_write_pass_float3_unaligned(buffer, value); - kernel_write_pass_float3_unaligned(buffer+3, value*value); + kernel_write_pass_float3_unaligned(buffer, value); + kernel_write_pass_float3_unaligned(buffer + 3, value * value); } -ccl_device_inline void kernel_write_denoising_shadow(KernelGlobals *kg, ccl_global float *buffer, - int sample, float path_total, float path_total_shaded) +ccl_device_inline void kernel_write_denoising_shadow(KernelGlobals *kg, + ccl_global float *buffer, + int sample, + float path_total, + float path_total_shaded) { - if(kernel_data.film.pass_denoising_data == 0) - return; + if (kernel_data.film.pass_denoising_data == 0) + return; - buffer += (sample & 1)? DENOISING_PASS_SHADOW_B : DENOISING_PASS_SHADOW_A; + buffer += (sample & 1) ? DENOISING_PASS_SHADOW_B : DENOISING_PASS_SHADOW_A; - path_total = ensure_finite(path_total); - path_total_shaded = ensure_finite(path_total_shaded); + path_total = ensure_finite(path_total); + path_total_shaded = ensure_finite(path_total_shaded); - kernel_write_pass_float(buffer, path_total); - kernel_write_pass_float(buffer+1, path_total_shaded); + kernel_write_pass_float(buffer, path_total); + kernel_write_pass_float(buffer + 1, path_total_shaded); - float value = path_total_shaded / max(path_total, 1e-7f); - kernel_write_pass_float(buffer+2, value*value); + float value = path_total_shaded / max(path_total, 1e-7f); + kernel_write_pass_float(buffer + 2, value * value); } -#endif /* __DENOISING_FEATURES__ */ +#endif /* __DENOISING_FEATURES__ */ ccl_device_inline void kernel_update_denoising_features(KernelGlobals *kg, ShaderData *sd, @@ -118,52 +121,52 @@ ccl_device_inline void kernel_update_denoising_features(KernelGlobals *kg, PathRadiance *L) { #ifdef __DENOISING_FEATURES__ - if(state->denoising_feature_weight == 0.0f) { - return; - } - - L->denoising_depth += ensure_finite(state->denoising_feature_weight * sd->ray_length); - - /* Skip implicitly transparent surfaces. */ - if(sd->flag & SD_HAS_ONLY_VOLUME) { - return; - } - - float3 normal = make_float3(0.0f, 0.0f, 0.0f); - float3 albedo = make_float3(0.0f, 0.0f, 0.0f); - float sum_weight = 0.0f, sum_nonspecular_weight = 0.0f; - - for(int i = 0; i < sd->num_closure; i++) { - ShaderClosure *sc = &sd->closure[i]; - - if(!CLOSURE_IS_BSDF_OR_BSSRDF(sc->type)) - continue; - - /* All closures contribute to the normal feature, but only diffuse-like ones to the albedo. */ - normal += sc->N * sc->sample_weight; - sum_weight += sc->sample_weight; - if(bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) { - albedo += sc->weight; - sum_nonspecular_weight += sc->sample_weight; - } - } - - /* Wait for next bounce if 75% or more sample weight belongs to specular-like closures. */ - if((sum_weight == 0.0f) || (sum_nonspecular_weight*4.0f > sum_weight)) { - if(sum_weight != 0.0f) { - normal /= sum_weight; - } - L->denoising_normal += ensure_finite3(state->denoising_feature_weight * normal); - L->denoising_albedo += ensure_finite3(state->denoising_feature_weight * albedo); - - state->denoising_feature_weight = 0.0f; - } + if (state->denoising_feature_weight == 0.0f) { + return; + } + + L->denoising_depth += ensure_finite(state->denoising_feature_weight * sd->ray_length); + + /* Skip implicitly transparent surfaces. */ + if (sd->flag & SD_HAS_ONLY_VOLUME) { + return; + } + + float3 normal = make_float3(0.0f, 0.0f, 0.0f); + float3 albedo = make_float3(0.0f, 0.0f, 0.0f); + float sum_weight = 0.0f, sum_nonspecular_weight = 0.0f; + + for (int i = 0; i < sd->num_closure; i++) { + ShaderClosure *sc = &sd->closure[i]; + + if (!CLOSURE_IS_BSDF_OR_BSSRDF(sc->type)) + continue; + + /* All closures contribute to the normal feature, but only diffuse-like ones to the albedo. */ + normal += sc->N * sc->sample_weight; + sum_weight += sc->sample_weight; + if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) { + albedo += sc->weight; + sum_nonspecular_weight += sc->sample_weight; + } + } + + /* Wait for next bounce if 75% or more sample weight belongs to specular-like closures. */ + if ((sum_weight == 0.0f) || (sum_nonspecular_weight * 4.0f > sum_weight)) { + if (sum_weight != 0.0f) { + normal /= sum_weight; + } + L->denoising_normal += ensure_finite3(state->denoising_feature_weight * normal); + L->denoising_albedo += ensure_finite3(state->denoising_feature_weight * albedo); + + state->denoising_feature_weight = 0.0f; + } #else - (void) kg; - (void) sd; - (void) state; - (void) L; -#endif /* __DENOISING_FEATURES__ */ + (void)kg; + (void)sd; + (void)state; + (void)L; +#endif /* __DENOISING_FEATURES__ */ } #ifdef __KERNEL_DEBUG__ @@ -171,203 +174,221 @@ ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L) { - int flag = kernel_data.film.pass_flag; - if(flag & PASSMASK(BVH_TRAVERSED_NODES)) { - kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_nodes, - L->debug_data.num_bvh_traversed_nodes); - } - if(flag & PASSMASK(BVH_TRAVERSED_INSTANCES)) { - kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances, - L->debug_data.num_bvh_traversed_instances); - } - if(flag & PASSMASK(BVH_INTERSECTIONS)) { - kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_intersections, - L->debug_data.num_bvh_intersections); - } - if(flag & PASSMASK(RAY_BOUNCES)) { - kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces, - L->debug_data.num_ray_bounces); - } + int flag = kernel_data.film.pass_flag; + if (flag & PASSMASK(BVH_TRAVERSED_NODES)) { + kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_nodes, + L->debug_data.num_bvh_traversed_nodes); + } + if (flag & PASSMASK(BVH_TRAVERSED_INSTANCES)) { + kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances, + L->debug_data.num_bvh_traversed_instances); + } + if (flag & PASSMASK(BVH_INTERSECTIONS)) { + kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_intersections, + L->debug_data.num_bvh_intersections); + } + if (flag & PASSMASK(RAY_BOUNCES)) { + kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces, + L->debug_data.num_ray_bounces); + } } -#endif /* __KERNEL_DEBUG__ */ +#endif /* __KERNEL_DEBUG__ */ #ifdef __KERNEL_CPU__ -#define WRITE_ID_SLOT(buffer, depth, id, matte_weight, name) kernel_write_id_pass_cpu(buffer, depth * 2, id, matte_weight, kg->coverage_##name) -ccl_device_inline size_t kernel_write_id_pass_cpu(float *buffer, size_t depth, float id, float matte_weight, CoverageMap *map) +# define WRITE_ID_SLOT(buffer, depth, id, matte_weight, name) \ + kernel_write_id_pass_cpu(buffer, depth * 2, id, matte_weight, kg->coverage_##name) +ccl_device_inline size_t kernel_write_id_pass_cpu( + float *buffer, size_t depth, float id, float matte_weight, CoverageMap *map) { - if(map) { - (*map)[id] += matte_weight; - return 0; - } -#else /* __KERNEL_CPU__ */ -#define WRITE_ID_SLOT(buffer, depth, id, matte_weight, name) kernel_write_id_slots_gpu(buffer, depth * 2, id, matte_weight) -ccl_device_inline size_t kernel_write_id_slots_gpu(ccl_global float *buffer, size_t depth, float id, float matte_weight) + if (map) { + (*map)[id] += matte_weight; + return 0; + } +#else /* __KERNEL_CPU__ */ +# define WRITE_ID_SLOT(buffer, depth, id, matte_weight, name) \ + kernel_write_id_slots_gpu(buffer, depth * 2, id, matte_weight) +ccl_device_inline size_t kernel_write_id_slots_gpu(ccl_global float *buffer, + size_t depth, + float id, + float matte_weight) { -#endif /* __KERNEL_CPU__ */ - kernel_write_id_slots(buffer, depth, id, matte_weight); - return depth * 2; +#endif /* __KERNEL_CPU__ */ + kernel_write_id_slots(buffer, depth, id, matte_weight); + return depth * 2; } -ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L, - ShaderData *sd, ccl_addr_space PathState *state, float3 throughput) +ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, + ccl_global float *buffer, + PathRadiance *L, + ShaderData *sd, + ccl_addr_space PathState *state, + float3 throughput) { #ifdef __PASSES__ - int path_flag = state->flag; - - if(!(path_flag & PATH_RAY_CAMERA)) - return; - - int flag = kernel_data.film.pass_flag; - int light_flag = kernel_data.film.light_pass_flag; - - if(!((flag | light_flag) & PASS_ANY)) - return; - - if(!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) { - if(!(sd->flag & SD_TRANSPARENT) || - kernel_data.film.pass_alpha_threshold == 0.0f || - average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) - { - if(state->sample == 0) { - if(flag & PASSMASK(DEPTH)) { - float depth = camera_distance(kg, sd->P); - kernel_write_pass_float(buffer + kernel_data.film.pass_depth, depth); - } - if(flag & PASSMASK(OBJECT_ID)) { - float id = object_pass_id(kg, sd->object); - kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, id); - } - if(flag & PASSMASK(MATERIAL_ID)) { - float id = shader_pass_id(kg, sd); - kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, id); - } - } - - if(flag & PASSMASK(NORMAL)) { - float3 normal = shader_bsdf_average_normal(kg, sd); - kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, normal); - } - if(flag & PASSMASK(UV)) { - float3 uv = primitive_uv(kg, sd); - kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, uv); - } - if(flag & PASSMASK(MOTION)) { - float4 speed = primitive_motion_vector(kg, sd); - kernel_write_pass_float4(buffer + kernel_data.film.pass_motion, speed); - kernel_write_pass_float(buffer + kernel_data.film.pass_motion_weight, 1.0f); - } - - state->flag |= PATH_RAY_SINGLE_PASS_DONE; - } - } - - if(kernel_data.film.cryptomatte_passes) { - const float matte_weight = average(throughput) * (1.0f - average(shader_bsdf_transparency(kg, sd))); - if(matte_weight > 0.0f) { - ccl_global float *cryptomatte_buffer = buffer + kernel_data.film.pass_cryptomatte; - if(kernel_data.film.cryptomatte_passes & CRYPT_OBJECT) { - float id = object_cryptomatte_id(kg, sd->object); - cryptomatte_buffer += WRITE_ID_SLOT(cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, object); - } - if(kernel_data.film.cryptomatte_passes & CRYPT_MATERIAL) { - float id = shader_cryptomatte_id(kg, sd->shader); - cryptomatte_buffer += WRITE_ID_SLOT(cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, material); - } - if(kernel_data.film.cryptomatte_passes & CRYPT_ASSET) { - float id = object_cryptomatte_asset_id(kg, sd->object); - cryptomatte_buffer += WRITE_ID_SLOT(cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, asset); - } - } - } - - - if(light_flag & PASSMASK_COMPONENT(DIFFUSE)) - L->color_diffuse += shader_bsdf_diffuse(kg, sd)*throughput; - if(light_flag & PASSMASK_COMPONENT(GLOSSY)) - L->color_glossy += shader_bsdf_glossy(kg, sd)*throughput; - if(light_flag & PASSMASK_COMPONENT(TRANSMISSION)) - L->color_transmission += shader_bsdf_transmission(kg, sd)*throughput; - if(light_flag & PASSMASK_COMPONENT(SUBSURFACE)) - L->color_subsurface += shader_bsdf_subsurface(kg, sd)*throughput; - - if(light_flag & PASSMASK(MIST)) { - /* bring depth into 0..1 range */ - float mist_start = kernel_data.film.mist_start; - float mist_inv_depth = kernel_data.film.mist_inv_depth; - - float depth = camera_distance(kg, sd->P); - float mist = saturate((depth - mist_start)*mist_inv_depth); - - /* falloff */ - float mist_falloff = kernel_data.film.mist_falloff; - - if(mist_falloff == 1.0f) - ; - else if(mist_falloff == 2.0f) - mist = mist*mist; - else if(mist_falloff == 0.5f) - mist = sqrtf(mist); - else - mist = powf(mist, mist_falloff); - - /* modulate by transparency */ - float3 alpha = shader_bsdf_alpha(kg, sd); - L->mist += (1.0f - mist)*average(throughput*alpha); - } + int path_flag = state->flag; + + if (!(path_flag & PATH_RAY_CAMERA)) + return; + + int flag = kernel_data.film.pass_flag; + int light_flag = kernel_data.film.light_pass_flag; + + if (!((flag | light_flag) & PASS_ANY)) + return; + + if (!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) { + if (!(sd->flag & SD_TRANSPARENT) || kernel_data.film.pass_alpha_threshold == 0.0f || + average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) { + if (state->sample == 0) { + if (flag & PASSMASK(DEPTH)) { + float depth = camera_distance(kg, sd->P); + kernel_write_pass_float(buffer + kernel_data.film.pass_depth, depth); + } + if (flag & PASSMASK(OBJECT_ID)) { + float id = object_pass_id(kg, sd->object); + kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, id); + } + if (flag & PASSMASK(MATERIAL_ID)) { + float id = shader_pass_id(kg, sd); + kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, id); + } + } + + if (flag & PASSMASK(NORMAL)) { + float3 normal = shader_bsdf_average_normal(kg, sd); + kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, normal); + } + if (flag & PASSMASK(UV)) { + float3 uv = primitive_uv(kg, sd); + kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, uv); + } + if (flag & PASSMASK(MOTION)) { + float4 speed = primitive_motion_vector(kg, sd); + kernel_write_pass_float4(buffer + kernel_data.film.pass_motion, speed); + kernel_write_pass_float(buffer + kernel_data.film.pass_motion_weight, 1.0f); + } + + state->flag |= PATH_RAY_SINGLE_PASS_DONE; + } + } + + if (kernel_data.film.cryptomatte_passes) { + const float matte_weight = average(throughput) * + (1.0f - average(shader_bsdf_transparency(kg, sd))); + if (matte_weight > 0.0f) { + ccl_global float *cryptomatte_buffer = buffer + kernel_data.film.pass_cryptomatte; + if (kernel_data.film.cryptomatte_passes & CRYPT_OBJECT) { + float id = object_cryptomatte_id(kg, sd->object); + cryptomatte_buffer += WRITE_ID_SLOT( + cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, object); + } + if (kernel_data.film.cryptomatte_passes & CRYPT_MATERIAL) { + float id = shader_cryptomatte_id(kg, sd->shader); + cryptomatte_buffer += WRITE_ID_SLOT( + cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, material); + } + if (kernel_data.film.cryptomatte_passes & CRYPT_ASSET) { + float id = object_cryptomatte_asset_id(kg, sd->object); + cryptomatte_buffer += WRITE_ID_SLOT( + cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, asset); + } + } + } + + if (light_flag & PASSMASK_COMPONENT(DIFFUSE)) + L->color_diffuse += shader_bsdf_diffuse(kg, sd) * throughput; + if (light_flag & PASSMASK_COMPONENT(GLOSSY)) + L->color_glossy += shader_bsdf_glossy(kg, sd) * throughput; + if (light_flag & PASSMASK_COMPONENT(TRANSMISSION)) + L->color_transmission += shader_bsdf_transmission(kg, sd) * throughput; + if (light_flag & PASSMASK_COMPONENT(SUBSURFACE)) + L->color_subsurface += shader_bsdf_subsurface(kg, sd) * throughput; + + if (light_flag & PASSMASK(MIST)) { + /* bring depth into 0..1 range */ + float mist_start = kernel_data.film.mist_start; + float mist_inv_depth = kernel_data.film.mist_inv_depth; + + float depth = camera_distance(kg, sd->P); + float mist = saturate((depth - mist_start) * mist_inv_depth); + + /* falloff */ + float mist_falloff = kernel_data.film.mist_falloff; + + if (mist_falloff == 1.0f) + ; + else if (mist_falloff == 2.0f) + mist = mist * mist; + else if (mist_falloff == 0.5f) + mist = sqrtf(mist); + else + mist = powf(mist, mist_falloff); + + /* modulate by transparency */ + float3 alpha = shader_bsdf_alpha(kg, sd); + L->mist += (1.0f - mist) * average(throughput * alpha); + } #endif } -ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L) +ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, + ccl_global float *buffer, + PathRadiance *L) { #ifdef __PASSES__ - int light_flag = kernel_data.film.light_pass_flag; - - if(!kernel_data.film.use_light_pass) - return; - - if(light_flag & PASSMASK(DIFFUSE_INDIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, L->indirect_diffuse); - if(light_flag & PASSMASK(GLOSSY_INDIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, L->indirect_glossy); - if(light_flag & PASSMASK(TRANSMISSION_INDIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, L->indirect_transmission); - if(light_flag & PASSMASK(SUBSURFACE_INDIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, L->indirect_subsurface); - if(light_flag & PASSMASK(VOLUME_INDIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_indirect, L->indirect_scatter); - if(light_flag & PASSMASK(DIFFUSE_DIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse); - if(light_flag & PASSMASK(GLOSSY_DIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, L->direct_glossy); - if(light_flag & PASSMASK(TRANSMISSION_DIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, L->direct_transmission); - if(light_flag & PASSMASK(SUBSURFACE_DIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, L->direct_subsurface); - if(light_flag & PASSMASK(VOLUME_DIRECT)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_direct, L->direct_scatter); - - if(light_flag & PASSMASK(EMISSION)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission); - if(light_flag & PASSMASK(BACKGROUND)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_background, L->background); - if(light_flag & PASSMASK(AO)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, L->ao); - - if(light_flag & PASSMASK(DIFFUSE_COLOR)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, L->color_diffuse); - if(light_flag & PASSMASK(GLOSSY_COLOR)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, L->color_glossy); - if(light_flag & PASSMASK(TRANSMISSION_COLOR)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color, L->color_transmission); - if(light_flag & PASSMASK(SUBSURFACE_COLOR)) - kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_color, L->color_subsurface); - if(light_flag & PASSMASK(SHADOW)) { - float4 shadow = L->shadow; - shadow.w = kernel_data.film.pass_shadow_scale; - kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, shadow); - } - if(light_flag & PASSMASK(MIST)) - kernel_write_pass_float(buffer + kernel_data.film.pass_mist, 1.0f - L->mist); + int light_flag = kernel_data.film.light_pass_flag; + + if (!kernel_data.film.use_light_pass) + return; + + if (light_flag & PASSMASK(DIFFUSE_INDIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, L->indirect_diffuse); + if (light_flag & PASSMASK(GLOSSY_INDIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, L->indirect_glossy); + if (light_flag & PASSMASK(TRANSMISSION_INDIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, + L->indirect_transmission); + if (light_flag & PASSMASK(SUBSURFACE_INDIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, + L->indirect_subsurface); + if (light_flag & PASSMASK(VOLUME_INDIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_indirect, L->indirect_scatter); + if (light_flag & PASSMASK(DIFFUSE_DIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse); + if (light_flag & PASSMASK(GLOSSY_DIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, L->direct_glossy); + if (light_flag & PASSMASK(TRANSMISSION_DIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, + L->direct_transmission); + if (light_flag & PASSMASK(SUBSURFACE_DIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, + L->direct_subsurface); + if (light_flag & PASSMASK(VOLUME_DIRECT)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_direct, L->direct_scatter); + + if (light_flag & PASSMASK(EMISSION)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission); + if (light_flag & PASSMASK(BACKGROUND)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_background, L->background); + if (light_flag & PASSMASK(AO)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, L->ao); + + if (light_flag & PASSMASK(DIFFUSE_COLOR)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, L->color_diffuse); + if (light_flag & PASSMASK(GLOSSY_COLOR)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, L->color_glossy); + if (light_flag & PASSMASK(TRANSMISSION_COLOR)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color, + L->color_transmission); + if (light_flag & PASSMASK(SUBSURFACE_COLOR)) + kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_color, L->color_subsurface); + if (light_flag & PASSMASK(SHADOW)) { + float4 shadow = L->shadow; + shadow.w = kernel_data.film.pass_shadow_scale; + kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, shadow); + } + if (light_flag & PASSMASK(MIST)) + kernel_write_pass_float(buffer + kernel_data.film.pass_mist, 1.0f - L->mist); #endif } @@ -376,60 +397,54 @@ ccl_device_inline void kernel_write_result(KernelGlobals *kg, int sample, PathRadiance *L) { - PROFILING_INIT(kg, PROFILING_WRITE_RESULT); - PROFILING_OBJECT(PRIM_NONE); + PROFILING_INIT(kg, PROFILING_WRITE_RESULT); + PROFILING_OBJECT(PRIM_NONE); - float alpha; - float3 L_sum = path_radiance_clamp_and_sum(kg, L, &alpha); + float alpha; + float3 L_sum = path_radiance_clamp_and_sum(kg, L, &alpha); - kernel_write_pass_float4(buffer, make_float4(L_sum.x, L_sum.y, L_sum.z, alpha)); + kernel_write_pass_float4(buffer, make_float4(L_sum.x, L_sum.y, L_sum.z, alpha)); - kernel_write_light_passes(kg, buffer, L); + kernel_write_light_passes(kg, buffer, L); #ifdef __DENOISING_FEATURES__ - if(kernel_data.film.pass_denoising_data) { + if (kernel_data.film.pass_denoising_data) { # ifdef __SHADOW_TRICKS__ - kernel_write_denoising_shadow(kg, - buffer + kernel_data.film.pass_denoising_data, - sample, - average(L->path_total), - average(L->path_total_shaded)); + kernel_write_denoising_shadow(kg, + buffer + kernel_data.film.pass_denoising_data, + sample, + average(L->path_total), + average(L->path_total_shaded)); # else - kernel_write_denoising_shadow(kg, - buffer + kernel_data.film.pass_denoising_data, - sample, - 0.0f, 0.0f); + kernel_write_denoising_shadow( + kg, buffer + kernel_data.film.pass_denoising_data, sample, 0.0f, 0.0f); # endif - if(kernel_data.film.pass_denoising_clean) { - float3 noisy, clean; - path_radiance_split_denoising(kg, L, &noisy, &clean); - kernel_write_pass_float3_variance( - buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_COLOR, - noisy); - kernel_write_pass_float3_unaligned( - buffer + kernel_data.film.pass_denoising_clean, - clean); - } - else { - kernel_write_pass_float3_variance(buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_COLOR, - ensure_finite3(L_sum)); - } - - kernel_write_pass_float3_variance( - buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_NORMAL, - L->denoising_normal); - kernel_write_pass_float3_variance( - buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_ALBEDO, - L->denoising_albedo); - kernel_write_pass_float_variance( - buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_DEPTH, - L->denoising_depth); - } -#endif /* __DENOISING_FEATURES__ */ - + if (kernel_data.film.pass_denoising_clean) { + float3 noisy, clean; + path_radiance_split_denoising(kg, L, &noisy, &clean); + kernel_write_pass_float3_variance( + buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_COLOR, noisy); + kernel_write_pass_float3_unaligned(buffer + kernel_data.film.pass_denoising_clean, clean); + } + else { + kernel_write_pass_float3_variance(buffer + kernel_data.film.pass_denoising_data + + DENOISING_PASS_COLOR, + ensure_finite3(L_sum)); + } + + kernel_write_pass_float3_variance(buffer + kernel_data.film.pass_denoising_data + + DENOISING_PASS_NORMAL, + L->denoising_normal); + kernel_write_pass_float3_variance(buffer + kernel_data.film.pass_denoising_data + + DENOISING_PASS_ALBEDO, + L->denoising_albedo); + kernel_write_pass_float_variance( + buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_DEPTH, L->denoising_depth); + } +#endif /* __DENOISING_FEATURES__ */ #ifdef __KERNEL_DEBUG__ - kernel_write_debug_passes(kg, buffer, L); + kernel_write_debug_passes(kg, buffer, L); #endif } -- cgit v1.2.3