From 5a6bcd1d42f7498a91316232f70bf2d69fb4df2a Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Sun, 8 Sep 2013 18:59:39 +0000 Subject: Cycles: * Refactor PathState struct and functions into its own file. --- intern/cycles/kernel/kernel_path.h | 114 +------------------------------------ 1 file changed, 1 insertion(+), 113 deletions(-) (limited to 'intern/cycles/kernel/kernel_path.h') diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index 4b1955e8523..b33192a54cd 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -34,6 +34,7 @@ #include "kernel_light.h" #include "kernel_emission.h" #include "kernel_passes.h" +#include "kernel_path_state.h" #ifdef __SUBSURFACE__ #include "kernel_subsurface.h" @@ -41,119 +42,6 @@ CCL_NAMESPACE_BEGIN -typedef struct PathState { - int flag; - int bounce; - - int diffuse_bounce; - int glossy_bounce; - int transmission_bounce; - int transparent_bounce; -} PathState; - -__device_inline void path_state_init(PathState *state) -{ - state->flag = PATH_RAY_CAMERA|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP; - state->bounce = 0; - state->diffuse_bounce = 0; - state->glossy_bounce = 0; - state->transmission_bounce = 0; - state->transparent_bounce = 0; -} - -__device_inline void path_state_next(KernelGlobals *kg, PathState *state, int label) -{ - /* ray through transparent keeps same flags from previous ray and is - * not counted as a regular bounce, transparent has separate max */ - if(label & LABEL_TRANSPARENT) { - state->flag |= PATH_RAY_TRANSPARENT; - state->transparent_bounce++; - - if(!kernel_data.integrator.transparent_shadows) - state->flag |= PATH_RAY_MIS_SKIP; - - return; - } - - state->bounce++; - - /* reflection/transmission */ - if(label & LABEL_REFLECT) { - state->flag |= PATH_RAY_REFLECT; - state->flag &= ~(PATH_RAY_TRANSMIT|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT); - - if(label & LABEL_DIFFUSE) - state->diffuse_bounce++; - else - state->glossy_bounce++; - } - else { - kernel_assert(label & LABEL_TRANSMIT); - - state->flag |= PATH_RAY_TRANSMIT; - state->flag &= ~(PATH_RAY_REFLECT|PATH_RAY_CAMERA|PATH_RAY_TRANSPARENT); - - state->transmission_bounce++; - } - - /* diffuse/glossy/singular */ - if(label & LABEL_DIFFUSE) { - state->flag |= PATH_RAY_DIFFUSE|PATH_RAY_DIFFUSE_ANCESTOR; - state->flag &= ~(PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP); - } - else if(label & LABEL_GLOSSY) { - state->flag |= PATH_RAY_GLOSSY|PATH_RAY_GLOSSY_ANCESTOR; - state->flag &= ~(PATH_RAY_DIFFUSE|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP); - } - else { - kernel_assert(label & LABEL_SINGULAR); - - state->flag |= PATH_RAY_GLOSSY|PATH_RAY_SINGULAR|PATH_RAY_MIS_SKIP; - state->flag &= ~PATH_RAY_DIFFUSE; - } -} - -__device_inline uint path_state_ray_visibility(KernelGlobals *kg, PathState *state) -{ - uint flag = state->flag & PATH_RAY_ALL_VISIBILITY; - - /* for visibility, diffuse/glossy are for reflection only */ - if(flag & PATH_RAY_TRANSMIT) - flag &= ~(PATH_RAY_DIFFUSE|PATH_RAY_GLOSSY); - /* for camera visibility, use render layer flags */ - if(flag & PATH_RAY_CAMERA) - flag |= kernel_data.integrator.layer_flag; - - return flag; -} - -__device_inline float path_state_terminate_probability(KernelGlobals *kg, PathState *state, const float3 throughput) -{ - if(state->flag & PATH_RAY_TRANSPARENT) { - /* transparent rays treated separately */ - if(state->transparent_bounce >= kernel_data.integrator.transparent_max_bounce) - return 0.0f; - else if(state->transparent_bounce <= kernel_data.integrator.transparent_min_bounce) - return 1.0f; - } - else { - /* other rays */ - if((state->bounce >= kernel_data.integrator.max_bounce) || - (state->diffuse_bounce >= kernel_data.integrator.max_diffuse_bounce) || - (state->glossy_bounce >= kernel_data.integrator.max_glossy_bounce) || - (state->transmission_bounce >= kernel_data.integrator.max_transmission_bounce)) - { - return 0.0f; - } - else if(state->bounce <= kernel_data.integrator.min_bounce) { - return 1.0f; - } - } - - /* probalistic termination */ - return average(throughput); /* todo: try using max here */ -} - __device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ray, float3 *shadow) { *shadow = make_float3(1.0f, 1.0f, 1.0f); -- cgit v1.2.3