From 1272ee455e7aeed3f6acb0b8a8366af5ad6aec99 Mon Sep 17 00:00:00 2001 From: Lukas Stockner Date: Sat, 29 Oct 2016 18:54:42 +0200 Subject: Cycles: Implement texture coordinates for Point, Spot and Area Lamps When using the Normal output of the Texture Coordinate node on Point and Spot lamps, the coordinates now depend on the rotation of the lamp. On Area lamps, the Parametric output of the Geometry node now returns UV coordinates on the area lamp. Credit for the Area lamp part goes to Stefan Werner (from D1995). --- intern/cycles/kernel/kernel_shader.h | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) (limited to 'intern/cycles/kernel/kernel_shader.h') diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 3e098c922dc..6480975a84d 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -242,7 +242,8 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, int shader, int object, int prim, float u, float v, float t, float time, - bool object_space) + bool object_space, + int lamp) { /* vectors */ ccl_fetch(sd, P) = P; @@ -250,7 +251,12 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, ccl_fetch(sd, Ng) = Ng; ccl_fetch(sd, I) = I; ccl_fetch(sd, shader) = shader; - ccl_fetch(sd, type) = (prim == PRIM_NONE)? PRIMITIVE_NONE: PRIMITIVE_TRIANGLE; + if(prim != PRIM_NONE) + ccl_fetch(sd, type) = PRIMITIVE_TRIANGLE; + else if(lamp != LAMP_NONE) + ccl_fetch(sd, type) = PRIMITIVE_LAMP; + else + ccl_fetch(sd, type) = PRIMITIVE_NONE; /* primitive */ #ifdef __INSTANCING__ @@ -270,11 +276,15 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, #ifdef __OBJECT_MOTION__ shader_setup_object_transforms(kg, sd, time); +#else + } + else if(lamp != LAMP_NONE) { + ccl_fetch(sd, ob_tfm) = lamp_fetch_transform(kg, lamp, false); + ccl_fetch(sd, ob_itfm) = lamp_fetch_transform(kg, lamp, true); } +#ifdef __OBJECT_MOTION__ ccl_fetch(sd, time) = time; -#else - } #endif /* transform into world space */ @@ -357,7 +367,8 @@ ccl_device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd, P, Ng, I, shader, object, prim, u, v, 0.0f, 0.5f, - !(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED)); + !(kernel_tex_fetch(__object_flag, object) & SD_TRANSFORM_APPLIED), + LAMP_NONE); } /* ShaderData setup from ray into background */ -- cgit v1.2.3