From 8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 1 Nov 2017 21:02:28 +0100 Subject: Cycles: reduce closure memory usage for emission/shadow shader data. With a Titan Xp, reduces path trace local memory from 1092MB to 840MB. Benchmark performance was within 1% with both RX 480 and Titan Xp. Original patch was implemented by Sergey. Differential Revision: https://developer.blender.org/D2249 --- intern/cycles/kernel/kernel_shadow.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'intern/cycles/kernel/kernel_shadow.h') diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h index 8a0da6c3b13..ab364d3037a 100644 --- a/intern/cycles/kernel/kernel_shadow.h +++ b/intern/cycles/kernel/kernel_shadow.h @@ -86,7 +86,8 @@ ccl_device_forceinline bool shadow_handle_transparent_isect( shader_eval_surface(kg, shadow_sd, state, - PATH_RAY_SHADOW); + PATH_RAY_SHADOW, + 0); path_state_modify_bounce(state, false); *throughput *= shader_bsdf_transparency(kg, shadow_sd); } -- cgit v1.2.3