From b85d36d8118f14cbc50d86fd90c9ac6c1a9d8a97 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 22 Aug 2017 15:00:52 +0200 Subject: Code cleanup: remove shader context. This was needed when we accessed OSL closure memory after shader evaluation, which could get overwritten by another shader evaluation. But all closures are immediatley converted to ShaderClosure now, so no longer needed. --- intern/cycles/kernel/kernel_shadow.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'intern/cycles/kernel/kernel_shadow.h') diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h index e9ce4ddc7bf..b91aba6e03c 100644 --- a/intern/cycles/kernel/kernel_shadow.h +++ b/intern/cycles/kernel/kernel_shadow.h @@ -51,8 +51,7 @@ ccl_device_forceinline bool shadow_handle_transparent_isect( shadow_sd, state, 0.0f, - PATH_RAY_SHADOW, - SHADER_CONTEXT_SHADOW); + PATH_RAY_SHADOW); path_state_modify_bounce(state, false); *throughput *= shader_bsdf_transparency(kg, shadow_sd); } -- cgit v1.2.3