From 0fbb6bff27139d66951fe223ff322c609d368a18 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 9 Jun 2012 17:22:52 +0000 Subject: style cleanup: block comments --- intern/cycles/kernel/osl/osl_services.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'intern/cycles/kernel/osl/osl_services.cpp') diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp index 12f3a377ef4..a1574d6e0db 100644 --- a/intern/cycles/kernel/osl/osl_services.cpp +++ b/intern/cycles/kernel/osl/osl_services.cpp @@ -65,7 +65,7 @@ void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_) bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time) { /* this is only used for shader and object space, we don't really have - a concept of shader space, so we just use object space for both. */ + * a concept of shader space, so we just use object space for both. */ if (xform) { KernelGlobals *kg = kernel_globals; const ShaderData *sd = (const ShaderData *)xform; @@ -86,7 +86,7 @@ bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time) { /* this is only used for shader and object space, we don't really have - a concept of shader space, so we just use object space for both. */ + * a concept of shader space, so we just use object space for both. */ if (xform) { KernelGlobals *kg = kernel_globals; const ShaderData *sd = (const ShaderData *)xform; @@ -305,11 +305,11 @@ void *OSLRenderServices::get_pointcloud_attr_query(ustring *attr_names, AttrQuery &query = m_attr_queries.back(); /* make space for what we need. the only reason to use - std::vector is to skip the delete */ + * std::vector is to skip the delete */ query.attr_names.resize(nattrs); query.attr_partio_types.resize(nattrs); /* capacity will keep the length of the smallest array passed - to the query. Just to prevent buffer overruns */ + * to the query. Just to prevent buffer overruns */ query.capacity = -1; for (int i = 0; i < nattrs; ++i) { @@ -323,7 +323,7 @@ void *OSLRenderServices::get_pointcloud_attr_query(ustring *attr_names, query.capacity = min(query.capacity, (int)attr_types[i].numelements()); /* convert the OSL (OIIO) type to the equivalent Partio type so - we can do a fast check at query time. */ + * we can do a fast check at query time. */ if (element_type == TypeDesc::TypeFloat) { query.attr_partio_types[i] = Partio::FLOAT; } @@ -359,7 +359,7 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 ¢er, flo int max_points, void *_attr_query, void **attr_outdata) { /* todo: this code has never been tested, and most likely does not - work. it's based on the example code in OSL */ + * work. it's based on the example code in OSL */ #ifdef WITH_PARTIO /* query Partio for this pointcloud lookup using cached attr_query */ @@ -374,7 +374,7 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 ¢er, flo Partio::ParticlesData *cloud = get_pointcloud(filename); /* now we have to look up all the attributes in the file. we can't do this - before hand cause we never know what we are going to load. */ + * before hand cause we never know what we are going to load. */ int nattrs = attr_query->attr_names.size(); Partio::ParticleAttribute *attr = (Partio::ParticleAttribute *)alloca(sizeof(Partio::ParticleAttribute) * nattrs); @@ -414,8 +414,8 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 ¢er, flo } else { /* note we make a single call per attribute, we don't loop over the - points. Partio does it, so it is there that we have to care about - performance */ + * points. Partio does it, so it is there that we have to care about + * performance */ cloud->data(attr[j], count, &indices[0], true, attr_outdata[j]); } } -- cgit v1.2.3