From 01815d83fbe7fe6d496c42215d513ca79a5e6a53 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Fri, 31 Aug 2012 19:59:50 +0000 Subject: Cycles / OSL: * Fixes for changes in r40163. Removed unused code and fixed emissive_eval function. --- intern/cycles/kernel/osl/osl_shader.cpp | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) (limited to 'intern/cycles/kernel/osl/osl_shader.cpp') diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp index d8d510a7c9b..07d21067edd 100644 --- a/intern/cycles/kernel/osl/osl_shader.cpp +++ b/intern/cycles/kernel/osl/osl_shader.cpp @@ -137,11 +137,9 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy, /* sample weight */ float albedo = bsdf->albedo(TO_VEC3(sd->I)); float sample_weight = fabsf(average(weight)) * albedo; - float sample_sum = sd->osl_closure.bsdf_sample_sum + sample_weight; sc.sample_weight = sample_weight; sc.type = CLOSURE_BSDF_ID; - sd->osl_closure.bsdf_sample_sum = sample_sum; /* scattering flags */ if (scattering == OSL::Labels::DIFFUSE) @@ -161,11 +159,9 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy, /* sample weight */ float sample_weight = fabsf(average(weight)); - float sample_sum = sd->osl_closure.emissive_sample_sum + sample_weight; sc.sample_weight = sample_weight; sc.type = CLOSURE_EMISSION_ID; - sd->osl_closure.emissive_sample_sum = sample_sum; /* flag */ sd->flag |= SD_EMISSION; @@ -307,11 +303,9 @@ static void flatten_volume_closure_tree(ShaderData *sd, /* sample weight */ float sample_weight = fabsf(average(weight)); - float sample_sum = sd->osl_closure.volume_sample_sum + sample_weight; sc.sample_weight = sample_weight; sc.type = CLOSURE_VOLUME_ID; - sd->osl_closure.volume_sample_sum = sample_sum; /* add */ sd->closure[sd->num_closure++] = sc; @@ -357,11 +351,6 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int if (kg->osl.volume_state[shader]) ctx->execute(OSL::pvt::ShadUseSurface, *(kg->osl.volume_state[shader]), *globals); - /* retrieve resulting closures */ - sd->osl_closure.volume_sample_sum = 0.0f; - sd->osl_closure.num_volume = 0; - sd->osl_closure.randb = randb; - if (globals->Ci) flatten_volume_closure_tree(sd, globals->Ci); } @@ -458,9 +447,8 @@ float3 OSLShader::emissive_eval(const ShaderData *sd, const ShaderClosure *sc) { OSL::EmissiveClosure *emissive = (OSL::EmissiveClosure *)sc->prim; OSL::Color3 emissive_eval = emissive->eval(TO_VEC3(sd->Ng), TO_VEC3(sd->I)); - eval += TO_FLOAT3(emissive_eval); - return eval; + return TO_FLOAT3(emissive_eval); } /* Volume Closure */ -- cgit v1.2.3