From d7d40745fa09061a3117bd3669c5a46bbf611eae Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 24 Oct 2021 14:19:19 +0200 Subject: Cycles: changes to source code folders structure * Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file. --- .../cycles/kernel/osl/shaders/node_mix_closure.osl | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 intern/cycles/kernel/osl/shaders/node_mix_closure.osl (limited to 'intern/cycles/kernel/osl/shaders/node_mix_closure.osl') diff --git a/intern/cycles/kernel/osl/shaders/node_mix_closure.osl b/intern/cycles/kernel/osl/shaders/node_mix_closure.osl new file mode 100644 index 00000000000..94fc2171c44 --- /dev/null +++ b/intern/cycles/kernel/osl/shaders/node_mix_closure.osl @@ -0,0 +1,26 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdcycles.h" + +shader node_mix_closure(float Fac = 0.5, + closure color Closure1 = 0, + closure color Closure2 = 0, + output closure color Closure = 0) +{ + float t = clamp(Fac, 0.0, 1.0); + Closure = (1.0 - t) * Closure1 + t * Closure2; +} -- cgit v1.2.3