From 0aec2dcd3ae0ed382ffe7b3311a4e30fc88398e4 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 30 Jan 2018 15:05:19 +0100 Subject: Cycles: add Principled Volume shader. Similar to the Principled BSDF, this should make it easier to set up volume materials. Smoke and fire can be rendererd with just a single principled volume node, the appropriate attributes will be used when available. The node also works for simpler homogeneous volumes like water or mist. Differential Revision: https://developer.blender.org/D3033 --- intern/cycles/kernel/shaders/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'intern/cycles/kernel/shaders/CMakeLists.txt') diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt index 19b7769200e..6ec651a96d8 100644 --- a/intern/cycles/kernel/shaders/CMakeLists.txt +++ b/intern/cycles/kernel/shaders/CMakeLists.txt @@ -36,6 +36,7 @@ set(SRC_OSL node_hair_info.osl node_scatter_volume.osl node_absorption_volume.osl + node_principled_volume.osl node_holdout.osl node_hsv.osl node_image_texture.osl -- cgit v1.2.3