From 188718a3d57f3d869f228142ae30cce904e0e2e8 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Tue, 11 Dec 2012 16:06:03 +0000 Subject: OSL Shader Files: * Simplify default color values, where each component was the same. * Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways. --- intern/cycles/kernel/shaders/node_convert_from_point.osl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/shaders/node_convert_from_point.osl') diff --git a/intern/cycles/kernel/shaders/node_convert_from_point.osl b/intern/cycles/kernel/shaders/node_convert_from_point.osl index 8a315828c55..8ea7d380247 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_point.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_point.osl @@ -24,7 +24,7 @@ shader node_convert_from_point( output float Val = 0.0, output int ValInt = 0, output vector Vector = vector(0.0, 0.0, 0.0), - output color Color = color(0.0, 0.0, 0.0), + output color Color = 0.0, output normal Normal = normal(0.0, 0.0, 0.0)) { Val = (Point[0] + Point[1] + Point[2]) * (1.0 / 3.0); -- cgit v1.2.3