From e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 17 Apr 2019 06:17:24 +0200 Subject: ClangFormat: apply to source, most of intern Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat --- .../kernel/shaders/node_convert_from_point.osl | 26 ++++++++++------------ 1 file changed, 12 insertions(+), 14 deletions(-) (limited to 'intern/cycles/kernel/shaders/node_convert_from_point.osl') diff --git a/intern/cycles/kernel/shaders/node_convert_from_point.osl b/intern/cycles/kernel/shaders/node_convert_from_point.osl index 9e4930296bb..79c1719e7a7 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_point.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_point.osl @@ -16,19 +16,17 @@ #include "stdosl.h" -shader node_convert_from_point( - point value_point = point(0.0, 0.0, 0.0), - output string value_string = "", - output float value_float = 0.0, - output int value_int = 0, - output vector value_vector = vector(0.0, 0.0, 0.0), - output color value_color = 0.0, - output normal value_normal = normal(0.0, 0.0, 0.0)) +shader node_convert_from_point(point value_point = point(0.0, 0.0, 0.0), + output string value_string = "", + output float value_float = 0.0, + output int value_int = 0, + output vector value_vector = vector(0.0, 0.0, 0.0), + output color value_color = 0.0, + output normal value_normal = normal(0.0, 0.0, 0.0)) { - value_float = (value_point[0] + value_point[1] + value_point[2]) * (1.0 / 3.0); - value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0)); - value_vector = vector(value_point[0], value_point[1], value_point[2]); - value_color = color(value_point[0], value_point[1], value_point[2]); - value_normal = normal(value_point[0], value_point[1], value_point[2]); + value_float = (value_point[0] + value_point[1] + value_point[2]) * (1.0 / 3.0); + value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0)); + value_vector = vector(value_point[0], value_point[1], value_point[2]); + value_color = color(value_point[0], value_point[1], value_point[2]); + value_normal = normal(value_point[0], value_point[1], value_point[2]); } - -- cgit v1.2.3