From 615fe0295fe13c229d7376b02a50ac110b636c47 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 3 Nov 2012 14:32:13 +0000 Subject: Cycles OSL: refactoring and fixes * Moved kernel/osl/nodes to kernel/shaders * Renamed standard attributes to use geom:, particle:, object: prefixes * Update stdosl.h to properly reflect the closures we support * Fix the wrong stdosl.h being used for building shaders * Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes --- .../kernel/shaders/node_convert_from_vector.osl | 35 ++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 intern/cycles/kernel/shaders/node_convert_from_vector.osl (limited to 'intern/cycles/kernel/shaders/node_convert_from_vector.osl') diff --git a/intern/cycles/kernel/shaders/node_convert_from_vector.osl b/intern/cycles/kernel/shaders/node_convert_from_vector.osl new file mode 100644 index 00000000000..4516f92c753 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_convert_from_vector.osl @@ -0,0 +1,35 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" + +shader node_convert_from_vector( + vector Vector = vector(0.0, 0.0, 0.0), + output float Val = 0.0, + output int ValInt = 0, + output color Color = color(0.0, 0.0, 0.0), + output point Point = point(0.0, 0.0, 0.0), + output normal Normal = normal(0.0, 0.0, 0.0)) +{ + Val = (Vector[0] + Vector[1] + Vector[2]) * (1.0 / 3.0); + ValInt = (int)((Normal[0] + Normal[1] + Normal[2]) * (1.0 / 3.0)); + Color = color(Vector[0], Vector[1], Vector[2]); + Point = point(Vector[0], Vector[1], Vector[2]); + Normal = normal(Vector[0], Vector[1], Vector[2]); +} + -- cgit v1.2.3