From 2c69f1e574587c2364e9a94b45d0b363ffeebf61 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Fri, 30 May 2014 14:32:32 +0200 Subject: Cleanup: Remove unused total power Emission code in Cycles, that was never exposed in the UI. Differential Revision: https://developer.blender.org/D562 --- intern/cycles/kernel/shaders/node_emission.osl | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'intern/cycles/kernel/shaders/node_emission.osl') diff --git a/intern/cycles/kernel/shaders/node_emission.osl b/intern/cycles/kernel/shaders/node_emission.osl index 2428da5ef4e..b28d731c19f 100644 --- a/intern/cycles/kernel/shaders/node_emission.osl +++ b/intern/cycles/kernel/shaders/node_emission.osl @@ -17,14 +17,10 @@ #include "stdosl.h" shader node_emission( - int TotalPower = 0, color Color = 0.8, float Strength = 1.0, output closure color Emission = 0) { - if (TotalPower) - Emission = ((Strength / surfacearea()) * Color) * emission(); - else - Emission = (Strength * Color) * emission(); + Emission = (Strength * Color) * emission(); } -- cgit v1.2.3