From e3abcd6723afe24eabf2a332112e4c7a74cceae3 Mon Sep 17 00:00:00 2001 From: Lukas Stockner Date: Thu, 8 Oct 2015 03:31:15 +0200 Subject: Cycles: Add an interpolation option to environment textures This commit exposes the interpolation parameter for environment textures (requested by DolpheenDream on IRC), just as it already is for image textures. Reviewers: sergey Differential Revision: https://developer.blender.org/D1544 --- intern/cycles/kernel/shaders/node_environment_texture.osl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'intern/cycles/kernel/shaders/node_environment_texture.osl') diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl index 14f0226a0e5..3a0b782c98e 100644 --- a/intern/cycles/kernel/shaders/node_environment_texture.osl +++ b/intern/cycles/kernel/shaders/node_environment_texture.osl @@ -45,6 +45,7 @@ shader node_environment_texture( vector Vector = P, string filename = "", string projection = "Equirectangular", + string interpolation = "linear", string color_space = "sRGB", int is_float = 1, int use_alpha = 1, @@ -64,7 +65,7 @@ shader node_environment_texture( p = environment_texture_direction_to_mirrorball(p); /* todo: use environment for better texture filtering of equirectangular */ - Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha); + Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "interp", interpolation, "alpha", Alpha); if (use_alpha) { Color = color_unpremultiply(Color, Alpha); -- cgit v1.2.3