From ebdd2e0b6d4cc8c2427070811a293a7e35a880c6 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 11 Jun 2016 21:56:47 +0200 Subject: Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. --- intern/cycles/kernel/shaders/node_environment_texture.osl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern/cycles/kernel/shaders/node_environment_texture.osl') diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl index 3a0b782c98e..0a7f602226d 100644 --- a/intern/cycles/kernel/shaders/node_environment_texture.osl +++ b/intern/cycles/kernel/shaders/node_environment_texture.osl @@ -44,7 +44,7 @@ shader node_environment_texture( matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), vector Vector = P, string filename = "", - string projection = "Equirectangular", + string projection = "equirectangular", string interpolation = "linear", string color_space = "sRGB", int is_float = 1, @@ -59,7 +59,7 @@ shader node_environment_texture( p = normalize(p); - if (projection == "Equirectangular") + if (projection == "equirectangular") p = environment_texture_direction_to_equirectangular(p); else p = environment_texture_direction_to_mirrorball(p); -- cgit v1.2.3