From 9bd2820aaf599bb25a19cdb6b548957b6686eadc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 29 May 2016 12:24:47 +0200 Subject: Code refactor: add separate RGB to BW node and rename some sockets. --- intern/cycles/kernel/shaders/node_gradient_texture.osl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern/cycles/kernel/shaders/node_gradient_texture.osl') diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl index 52b49688ab3..69e2ee54bdf 100644 --- a/intern/cycles/kernel/shaders/node_gradient_texture.osl +++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl @@ -63,7 +63,7 @@ float gradient(point p, string type) shader node_gradient_texture( int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string Type = "Linear", + string type = "Linear", point Vector = P, output float Fac = 0.0, output color Color = 0.0) @@ -73,7 +73,7 @@ shader node_gradient_texture( if (use_mapping) p = transform(mapping, p); - Fac = gradient(p, Type); + Fac = gradient(p, type); Color = color(Fac, Fac, Fac); } -- cgit v1.2.3