From 3fbc984b069fed441cccdd3416ec71e064235e36 Mon Sep 17 00:00:00 2001 From: Matt Heimlich Date: Wed, 7 May 2014 16:20:17 +0200 Subject: Nodes: add absolute value operation to all math nodes Reviewed By: dingto, brecht Differential Revision: https://developer.blender.org/D507 --- intern/cycles/kernel/shaders/node_math.osl | 2 ++ 1 file changed, 2 insertions(+) (limited to 'intern/cycles/kernel/shaders/node_math.osl') diff --git a/intern/cycles/kernel/shaders/node_math.osl b/intern/cycles/kernel/shaders/node_math.osl index 066e5f8dbe1..abb6a359e75 100644 --- a/intern/cycles/kernel/shaders/node_math.osl +++ b/intern/cycles/kernel/shaders/node_math.osl @@ -93,6 +93,8 @@ shader node_math( Value = Value1 > Value2; else if (type == "Modulo") Value = safe_modulo(Value1, Value2); + else if (type == "Absolute") + Value = fabs(Value1); if (Clamp) Value = clamp(Value, 0.0, 1.0); -- cgit v1.2.3