From 3a67122aef95e7d98ad3bb78902f8e0a23b1beaf Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 21 Nov 2012 13:00:57 +0000 Subject: Fix #33256: cycles Z pass for orthographic camera was not right, now is more useful for e.g. fog in compositing. --- intern/cycles/kernel/shaders/node_texture_coordinate.osl | 2 ++ 1 file changed, 2 insertions(+) (limited to 'intern/cycles/kernel/shaders/node_texture_coordinate.osl') diff --git a/intern/cycles/kernel/shaders/node_texture_coordinate.osl b/intern/cycles/kernel/shaders/node_texture_coordinate.osl index 791838dfffe..099116c33c0 100644 --- a/intern/cycles/kernel/shaders/node_texture_coordinate.osl +++ b/intern/cycles/kernel/shaders/node_texture_coordinate.osl @@ -77,5 +77,7 @@ shader node_texture_coordinate( Camera += Dy(Camera); Window += Dy(Window); } + + Window[2] = 0.0; } -- cgit v1.2.3