From c53b20b683cbc6c198f2ec1e78e1b8a16e83d2b3 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 8 Jun 2013 10:51:33 +0000 Subject: Cycles: window texture coordinates now work with orthographic cameras, this was an old issue since the first version. --- intern/cycles/kernel/shaders/node_texture_coordinate.osl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/shaders/node_texture_coordinate.osl') diff --git a/intern/cycles/kernel/shaders/node_texture_coordinate.osl b/intern/cycles/kernel/shaders/node_texture_coordinate.osl index 37460bcfc98..9da582da5dc 100644 --- a/intern/cycles/kernel/shaders/node_texture_coordinate.osl +++ b/intern/cycles/kernel/shaders/node_texture_coordinate.osl @@ -38,7 +38,7 @@ shader node_texture_coordinate( Object = P; point Pcam = transform("camera", "world", point(0, 0, 0)); Camera = transform("camera", P + Pcam); - Window = transform("NDC", P + Pcam); + getattribute("NDC", Window); Normal = NormalIn; Reflection = I; } -- cgit v1.2.3