From 20a4cdfd700d3722fdcaa3b3952ccea1b0e6ee47 Mon Sep 17 00:00:00 2001 From: Charlie Jolly Date: Mon, 17 Feb 2020 15:15:46 +0000 Subject: Cycles: Vector Rotate Node using Axis and Angle method This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789 --- .../cycles/kernel/shaders/node_vector_rotate.osl | 70 ++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 intern/cycles/kernel/shaders/node_vector_rotate.osl (limited to 'intern/cycles/kernel/shaders/node_vector_rotate.osl') diff --git a/intern/cycles/kernel/shaders/node_vector_rotate.osl b/intern/cycles/kernel/shaders/node_vector_rotate.osl new file mode 100644 index 00000000000..a049ee92dbc --- /dev/null +++ b/intern/cycles/kernel/shaders/node_vector_rotate.osl @@ -0,0 +1,70 @@ +/* + * Copyright 2011-2020 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdcycles.h" +#include "node_math.h" + +shader node_vector_rotate(string type = "axis", + vector VectorIn = vector(0.0, 0.0, 0.0), + point Center = point(0.0, 0.0, 0.0), + point Rotation = point(0.0, 0.0, 0.0), + vector Axis = vector(0.0, 0.0, 1.0), + float Angle = 0.0, + output vector VectorOut = vector(0.0, 0.0, 0.0)) +{ + if (type == "euler_xyz") { + VectorOut = transform(euler_to_mat(Rotation), VectorIn - Center) + Center; + } + else if (type == "euler_xzy") { + VectorOut = transform(euler_to_mat(point(-Rotation[0], -Rotation[2], -Rotation[1])), + VectorIn - Center) + + Center; + } + else if (type == "euler_yxz") { + VectorOut = transform(euler_to_mat(point(-Rotation[1], -Rotation[0], -Rotation[2])), + VectorIn - Center) + + Center; + } + else if (type == "euler_yzx") { + VectorOut = transform(euler_to_mat(point(Rotation[1], Rotation[2], Rotation[0])), + VectorIn - Center) + + Center; + } + else if (type == "euler_zxy") { + VectorOut = transform(euler_to_mat(point(Rotation[2], Rotation[0], Rotation[1])), + VectorIn - Center) + + Center; + } + else if (type == "euler_zyx") { + VectorOut = transform(euler_to_mat(point(-Rotation[2], -Rotation[1], -Rotation[0])), + VectorIn - Center) + + Center; + } + else if (type == "x_axis") { + VectorOut = rotate(VectorIn - Center, Angle, point(0.0), vector(1.0, 0.0, 0.0)) + Center; + } + else if (type == "y_axis") { + VectorOut = rotate(VectorIn - Center, Angle, point(0.0), vector(0.0, 1.0, 0.0)) + Center; + } + else if (type == "z_axis") { + VectorOut = rotate(VectorIn - Center, Angle, point(0.0), vector(0.0, 0.0, 1.0)) + Center; + } + else { // axis + VectorOut = (length(Axis) != 0.0) ? + rotate(VectorIn - Center, Angle, point(0.0), Axis) + Center : + VectorIn; + } +} -- cgit v1.2.3