From 30f279be26b70dc389f8300e8f5fb95d69c4b723 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Sat, 10 Aug 2013 00:52:57 +0000 Subject: Code cleanup / Cycles: * Remove code for the unused Wave texture variations. We have quite some unused code in the texture area, I guess it doesn't harm to clean a bit up here. We can always get the code back from SVN if we need something. --- intern/cycles/kernel/shaders/node_wave_texture.osl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/shaders/node_wave_texture.osl') diff --git a/intern/cycles/kernel/shaders/node_wave_texture.osl b/intern/cycles/kernel/shaders/node_wave_texture.osl index 12b837bc448..93d45ded9c3 100644 --- a/intern/cycles/kernel/shaders/node_wave_texture.osl +++ b/intern/cycles/kernel/shaders/node_wave_texture.osl @@ -39,7 +39,7 @@ float wave(point p, float scale, string type, float detail, float distortion, fl if (distortion != 0.0) { n = n + (distortion * noise_turbulence(p * dscale, "Perlin", detail, 0)); } - return noise_wave("Sine", n); + return 0.5 + 0.5 * sin(n); } shader node_wave_texture( -- cgit v1.2.3