From 9bd2820aaf599bb25a19cdb6b548957b6686eadc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 29 May 2016 12:24:47 +0200 Subject: Code refactor: add separate RGB to BW node and rename some sockets. --- intern/cycles/kernel/shaders/node_wave_texture.osl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'intern/cycles/kernel/shaders/node_wave_texture.osl') diff --git a/intern/cycles/kernel/shaders/node_wave_texture.osl b/intern/cycles/kernel/shaders/node_wave_texture.osl index 59f61d3b46a..a07742faefc 100644 --- a/intern/cycles/kernel/shaders/node_wave_texture.osl +++ b/intern/cycles/kernel/shaders/node_wave_texture.osl @@ -48,8 +48,8 @@ float wave(point p, string type, string profile, float detail, float distortion, shader node_wave_texture( int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string Type = "Bands", - string Profile = "Sine", + string type = "Bands", + string profile = "Sine", float Scale = 5.0, float Distortion = 0.0, float Detail = 2.0, @@ -63,7 +63,7 @@ shader node_wave_texture( if (use_mapping) p = transform(mapping, p); - Fac = wave(p * Scale, Type, Profile, Detail, Distortion, DetailScale); + Fac = wave(p * Scale, type, profile, Detail, Distortion, DetailScale); Color = Fac; } -- cgit v1.2.3