From 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f Mon Sep 17 00:00:00 2001 From: OmarSquircleArt Date: Wed, 21 Aug 2019 19:36:33 +0200 Subject: Shading: Add more operators to Vector Math node. Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap, Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators to the Vector Math node. The Value output has been removed from operators whose output is a vector, and the other way around. All of those removals has been handled properly in versioning code. The patch doesn't include tests for the new operators. Tests will be added in a later patch. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5523 --- intern/cycles/kernel/shaders/node_vector_math.osl | 83 ++++++++++++++++++++--- 1 file changed, 73 insertions(+), 10 deletions(-) (limited to 'intern/cycles/kernel/shaders') diff --git a/intern/cycles/kernel/shaders/node_vector_math.osl b/intern/cycles/kernel/shaders/node_vector_math.osl index 10bb0c7283c..fd5e27aa144 100644 --- a/intern/cycles/kernel/shaders/node_vector_math.osl +++ b/intern/cycles/kernel/shaders/node_vector_math.osl @@ -16,34 +16,97 @@ #include "stdosl.h" +float safe_divide(float a, float b) +{ + return (b != 0.0) ? a / b : 0.0; +} + +vector safe_divide(vector a, vector b) +{ + return vector((b[0] != 0.0) ? a[0] / b[0] : 0.0, + (b[1] != 0.0) ? a[1] / b[1] : 0.0, + (b[2] != 0.0) ? a[2] / b[2] : 0.0); +} + +vector project(vector v, vector v_proj) +{ + float lenSquared = dot(v_proj, v_proj); + return (lenSquared != 0.0) ? (dot(v, v_proj) / lenSquared) * v_proj : vector(0.0); +} + +vector snap(vector a, vector b) +{ + return floor(safe_divide(a, b)) * b; +} + shader node_vector_math(string type = "add", vector Vector1 = vector(0.0, 0.0, 0.0), vector Vector2 = vector(0.0, 0.0, 0.0), + float Scale = 1.0, output float Value = 0.0, output vector Vector = vector(0.0, 0.0, 0.0)) { if (type == "add") { Vector = Vector1 + Vector2; - Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0; } else if (type == "subtract") { Vector = Vector1 - Vector2; - Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0; } - else if (type == "average") { - Value = length(Vector1 + Vector2); - Vector = normalize(Vector1 + Vector2); + else if (type == "multiply") { + Vector = Vector1 * Vector2; + } + else if (type == "divide") { + Vector = safe_divide(Vector1, Vector2); + } + else if (type == "cross_product") { + Vector = cross(Vector1, Vector2); + } + else if (type == "project") { + Vector = project(Vector1, Vector2); + } + else if (type == "reflect") { + Vector = reflect(Vector1, normalize(Vector2)); } else if (type == "dot_product") { Value = dot(Vector1, Vector2); } - else if (type == "cross_product") { - vector c = cross(Vector1, Vector2); - Value = length(c); - Vector = normalize(c); + else if (type == "distance") { + Value = distance(Vector1, Vector2); } - else if (type == "normalize") { + else if (type == "length") { Value = length(Vector1); + } + else if (type == "scale") { + Vector = Vector1 * Scale; + } + else if (type == "normalize") { Vector = normalize(Vector1); } + else if (type == "snap") { + Vector = snap(Vector1, Vector2); + } + else if (type == "floor") { + Vector = floor(Vector1); + } + else if (type == "ceil") { + Vector = ceil(Vector1); + } + else if (type == "modulo") { + Vector = mod(Vector1, Vector2); + } + else if (type == "fraction") { + Vector = Vector1 - floor(Vector1); + } + else if (type == "absolute") { + Vector = abs(Vector1); + } + else if (type == "minimum") { + Vector = min(Vector1, Vector2); + } + else if (type == "maximum") { + Vector = max(Vector1, Vector2); + } + else { + warning("%s", "Unknown vector math operator!"); + } } -- cgit v1.2.3