From 999d5a67852b5958b9361c9888734ebc889e4a22 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 22 May 2016 22:35:47 +0200 Subject: Cycles CUDA: reduce stack memory by reusing ShaderData. 57% less for path and 48% less for branched path. --- intern/cycles/kernel/split/kernel_lamp_emission.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/split/kernel_lamp_emission.h') diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h index dc3b4b34d4e..3bd0e361078 100644 --- a/intern/cycles/kernel/split/kernel_lamp_emission.h +++ b/intern/cycles/kernel/split/kernel_lamp_emission.h @@ -74,7 +74,7 @@ ccl_device void kernel_lamp_emission( /* intersect with lamp */ float3 emission; - if(indirect_lamp_emission(kg, state, &light_ray, &emission)) { + if(indirect_lamp_emission(kg, kg->sd_input, state, &light_ray, &emission)) { path_radiance_accum_emission(L, throughput, emission, state->bounce); } } -- cgit v1.2.3