From fd25e883e2807a151f673b87c152a59701a0df80 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 24 Oct 2021 14:19:19 +0200 Subject: Cycles: remove prefix from source code file names Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file. --- intern/cycles/kernel/svm/aov.h | 70 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 intern/cycles/kernel/svm/aov.h (limited to 'intern/cycles/kernel/svm/aov.h') diff --git a/intern/cycles/kernel/svm/aov.h b/intern/cycles/kernel/svm/aov.h new file mode 100644 index 00000000000..21ee7af7639 --- /dev/null +++ b/intern/cycles/kernel/svm/aov.h @@ -0,0 +1,70 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include "kernel/film/write_passes.h" + +CCL_NAMESPACE_BEGIN + +ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag, + ccl_global float *render_buffer) +{ + bool is_primary = (path_flag & PATH_RAY_CAMERA) && (!(path_flag & PATH_RAY_SINGLE_PASS_DONE)); + + return ((render_buffer != NULL) && is_primary); +} + +template +ccl_device void svm_node_aov_color(KernelGlobals kg, + ConstIntegratorGenericState state, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint4 node, + ccl_global float *render_buffer) +{ + IF_KERNEL_NODES_FEATURE(AOV) + { + const float3 val = stack_load_float3(stack, node.y); + const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index); + const uint64_t render_buffer_offset = (uint64_t)render_pixel_index * + kernel_data.film.pass_stride; + ccl_global float *buffer = render_buffer + render_buffer_offset + + (kernel_data.film.pass_aov_color + node.z); + kernel_write_pass_float3(buffer, make_float3(val.x, val.y, val.z)); + } +} + +template +ccl_device void svm_node_aov_value(KernelGlobals kg, + ConstIntegratorGenericState state, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint4 node, + ccl_global float *render_buffer) +{ + IF_KERNEL_NODES_FEATURE(AOV) + { + const float val = stack_load_float(stack, node.y); + const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index); + const uint64_t render_buffer_offset = (uint64_t)render_pixel_index * + kernel_data.film.pass_stride; + ccl_global float *buffer = render_buffer + render_buffer_offset + + (kernel_data.film.pass_aov_value + node.z); + kernel_write_pass_float(buffer, val); + } +} +CCL_NAMESPACE_END -- cgit v1.2.3