From df625253ac0dec5be70701e2694c1e0358343fbf Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 1 Sep 2011 15:53:36 +0000 Subject: Cycles: * Add max diffuse/glossy/transmission bounces * Add separate min/max for transparent depth * Updated/added some presets that use these options * Add ray visibility options for objects, to hide them from camera/diffuse/glossy/transmission/shadow rays * Is singular ray output for light path node Details here: http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths --- intern/cycles/kernel/svm/bsdf_transparent.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/svm/bsdf_transparent.h') diff --git a/intern/cycles/kernel/svm/bsdf_transparent.h b/intern/cycles/kernel/svm/bsdf_transparent.h index 30288bf251d..1674f04955e 100644 --- a/intern/cycles/kernel/svm/bsdf_transparent.h +++ b/intern/cycles/kernel/svm/bsdf_transparent.h @@ -70,7 +70,7 @@ __device int bsdf_transparent_sample(const ShaderData *sd, float randu, float ra #endif *pdf = 1; *eval = make_float3(1, 1, 1); - return LABEL_TRANSMIT|LABEL_STRAIGHT; + return LABEL_TRANSMIT|LABEL_TRANSPARENT; } CCL_NAMESPACE_END -- cgit v1.2.3