From 133dfdd704b6a2a4d46337696773b331a44304ea Mon Sep 17 00:00:00 2001 From: OmarSquircleArt Date: Wed, 21 Aug 2019 20:04:09 +0200 Subject: Shading: Add White Noise node. The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550 --- intern/cycles/kernel/svm/svm.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'intern/cycles/kernel/svm/svm.h') diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 0d731d62e94..8f8451b364d 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -194,6 +194,7 @@ CCL_NAMESPACE_END #include "kernel/svm/svm_bump.h" #include "kernel/svm/svm_map_range.h" #include "kernel/svm/svm_clamp.h" +#include "kernel/svm/svm_white_noise.h" #ifdef __SHADER_RAYTRACE__ # include "kernel/svm/svm_ao.h" @@ -432,6 +433,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, case NODE_TEX_BRICK: svm_node_tex_brick(kg, sd, stack, node, &offset); break; + case NODE_TEX_WHITE_NOISE: + svm_node_tex_white_noise(kg, sd, stack, node.y, node.z, node.w, &offset); + break; # endif /* __TEXTURES__ */ # ifdef __EXTRA_NODES__ case NODE_NORMAL: -- cgit v1.2.3