From 3de3987ea190415d0d088c3917b45f44afb43840 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Fri, 13 Jun 2014 21:44:48 +0200 Subject: Cycles: Add dedicated nodes to split/combine vectors. This was already possible via the RGB nodes, but that seems weird. --- intern/cycles/kernel/svm/svm.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'intern/cycles/kernel/svm/svm.h') diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 6d556a66afa..acdc5183e18 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -169,6 +169,7 @@ CCL_NAMESPACE_END #include "svm_ramp.h" #include "svm_sepcomb_rgb.h" #include "svm_sepcomb_hsv.h" +#include "svm_sepcomb_xyz.h" #include "svm_musgrave.h" #include "svm_sky.h" #include "svm_tex_coord.h" @@ -333,6 +334,12 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade case NODE_COMBINE_RGB: svm_node_combine_rgb(sd, stack, node.y, node.z, node.w); break; + case NODE_SEPARATE_XYZ: + svm_node_separate_xyz(sd, stack, node.y, node.z, node.w); + break; + case NODE_COMBINE_XYZ: + svm_node_combine_xyz(sd, stack, node.y, node.z, node.w); + break; case NODE_SEPARATE_HSV: svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, &offset); break; -- cgit v1.2.3