From f2176b3ff3c5df9ab43d1b0489e3bb350d1015f6 Mon Sep 17 00:00:00 2001 From: OmarSquircleArt Date: Mon, 9 Sep 2019 21:06:55 +0200 Subject: Shading: Extend Musgrave node to other dimensions. This patch extends Musgrave noise to operate in 1D, 2D, 3D, and 4D space. The Color output was also removed because it was identical to the Fac output. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5566 --- intern/cycles/kernel/svm/svm.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/kernel/svm/svm.h') diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index ce651a1b5ff..a192930937f 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -432,7 +432,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, svm_node_tex_voronoi(kg, sd, stack, node, &offset); break; case NODE_TEX_MUSGRAVE: - svm_node_tex_musgrave(kg, sd, stack, node, &offset); + svm_node_tex_musgrave(kg, sd, stack, node.y, node.z, node.w, &offset); break; case NODE_TEX_WAVE: svm_node_tex_wave(kg, sd, stack, node, &offset); -- cgit v1.2.3