From fb56dbc2afc7c8b6ffc24406ed82cbcbff090da3 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 6 Nov 2011 21:05:58 +0000 Subject: Cycles: procedural texture nodes reorganization. This will break existing files using them, but rather do it now that I have the chance still. Highlights: * Wood and Marble merged into a single Wave texture * Clouds + Distorted Noise merged into new Noise node * Blend renamed to Gradient * Stucci removed, was mostly useful for old bump * Noise removed, will come back later, didn't actually work yet * Depth setting is now Detail socket, which accepts float values * Scale socket instead of Size socket http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures --- intern/cycles/kernel/svm/svm_musgrave.h | 59 +++++++++++++++++---------------- 1 file changed, 31 insertions(+), 28 deletions(-) (limited to 'intern/cycles/kernel/svm/svm_musgrave.h') diff --git a/intern/cycles/kernel/svm/svm_musgrave.h b/intern/cycles/kernel/svm/svm_musgrave.h index be327f7f262..34cf7868f07 100644 --- a/intern/cycles/kernel/svm/svm_musgrave.h +++ b/intern/cycles/kernel/svm/svm_musgrave.h @@ -36,14 +36,14 @@ __device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float int i; for(i = 0; i < (int)octaves; i++) { - value += noise_basis(p, basis) * pwr; + value += snoise(p) * pwr; pwr *= pwHL; p *= lacunarity; } rmd = octaves - floor(octaves); if(rmd != 0.0f) - value += rmd * noise_basis(p, basis) * pwr; + value += rmd * snoise(p) * pwr; return value; } @@ -64,14 +64,14 @@ __device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis ba int i; for(i = 0; i < (int)octaves; i++) { - value *= (pwr * noise_basis(p, basis) + 1.0f); + value *= (pwr * snoise(p) + 1.0f); pwr *= pwHL; p *= lacunarity; } rmd = octaves - floor(octaves); if(rmd != 0.0f) - value *= (rmd * pwr * noise_basis(p, basis) + 1.0f); /* correct? */ + value *= (rmd * pwr * snoise(p) + 1.0f); /* correct? */ return value; } @@ -92,11 +92,11 @@ __device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis b int i; /* first unscaled octave of function; later octaves are scaled */ - value = offset + noise_basis(p, basis); + value = offset + snoise(p); p *= lacunarity; for(i = 1; i < (int)octaves; i++) { - increment = (noise_basis(p, basis) + offset) * pwr * value; + increment = (snoise(p) + offset) * pwr * value; value += increment; pwr *= pwHL; p *= lacunarity; @@ -104,7 +104,7 @@ __device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis b rmd = octaves - floor(octaves); if(rmd != 0.0f) { - increment = (noise_basis(p, basis) + offset) * pwr * value; + increment = (snoise(p) + offset) * pwr * value; value += rmd * increment; } @@ -126,7 +126,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB float pwr = pwHL; int i; - result = noise_basis(p, basis) + offset; + result = snoise(p) + offset; weight = gain * result; p *= lacunarity; @@ -134,7 +134,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB if(weight > 1.0f) weight = 1.0f; - signal = (noise_basis(p, basis) + offset) * pwr; + signal = (snoise(p) + offset) * pwr; pwr *= pwHL; result += weight * signal; weight *= gain * signal; @@ -143,7 +143,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB rmd = octaves - floor(octaves); if(rmd != 0.0f) - result += rmd * ((noise_basis(p, basis) + offset) * pwr); + result += rmd * ((snoise(p) + offset) * pwr); return result; } @@ -163,7 +163,7 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB float pwr = pwHL; int i; - signal = offset - fabsf(noise_basis(p, basis)); + signal = offset - fabsf(snoise(p)); signal *= signal; result = signal; weight = 1.0f; @@ -171,7 +171,7 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB for(i = 1; i < (int)octaves; i++) { p *= lacunarity; weight = clamp(signal * gain, 0.0f, 1.0f); - signal = offset - fabsf(noise_basis(p, basis)); + signal = offset - fabsf(snoise(p)); signal *= signal; signal *= weight; result += signal * pwr; @@ -183,9 +183,10 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB /* Shader */ -__device float svm_musgrave(NodeMusgraveType type, NodeNoiseBasis basis, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float size, float3 p) +__device float svm_musgrave(NodeMusgraveType type, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float scale, float3 p) { - p /= size; + NodeNoiseBasis basis = NODE_NOISE_PERLIN; + p *= scale; if(type == NODE_MUSGRAVE_MULTIFRACTAL) return intensity*noise_musgrave_multi_fractal(p, basis, dimension, lacunarity, octaves); @@ -206,31 +207,33 @@ __device void svm_node_tex_musgrave(KernelGlobals *kg, ShaderData *sd, float *st uint4 node2 = read_node(kg, offset); uint4 node3 = read_node(kg, offset); - uint type, basis, co_offset, fac_offset; - uint dimension_offset, lacunarity_offset, octaves_offset, offset_offset; - uint gain_offset, size_offset; + uint type, co_offset, color_offset, fac_offset; + uint dimension_offset, lacunarity_offset, detail_offset, offset_offset; + uint gain_offset, scale_offset; - decode_node_uchar4(node.y, &type, &basis, &co_offset, &fac_offset); - decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &octaves_offset, &offset_offset); - decode_node_uchar4(node.z, &gain_offset, &size_offset, NULL, NULL); + decode_node_uchar4(node.y, &type, &co_offset, &color_offset, &fac_offset); + decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &detail_offset, &offset_offset); + decode_node_uchar4(node.z, &gain_offset, &scale_offset, NULL, NULL); float3 co = stack_load_float3(stack, co_offset); float dimension = stack_load_float_default(stack, dimension_offset, node2.x); float lacunarity = stack_load_float_default(stack, lacunarity_offset, node2.y); - float octaves = stack_load_float_default(stack, octaves_offset, node2.z); + float detail = stack_load_float_default(stack, detail_offset, node2.z); float foffset = stack_load_float_default(stack, offset_offset, node2.w); float gain = stack_load_float_default(stack, gain_offset, node3.x); - float size = stack_load_float_default(stack, size_offset, node3.y); + float scale = stack_load_float_default(stack, scale_offset, node3.y); - dimension = fmaxf(dimension, 0.0f); - octaves = fmaxf(octaves, 0.0f); + dimension = fmaxf(dimension, 1e-5f); + detail = clamp(detail, 0.0f, 16.0f); lacunarity = fmaxf(lacunarity, 1e-5f); - size = nonzerof(size, 1e-5f); - float f = svm_musgrave((NodeMusgraveType)type, (NodeNoiseBasis)basis, - dimension, lacunarity, octaves, foffset, 1.0f, gain, size, co); + float f = svm_musgrave((NodeMusgraveType)type, + dimension, lacunarity, detail, foffset, 1.0f, gain, scale, co); - stack_store_float(stack, fac_offset, f); + if(stack_valid(fac_offset)) + stack_store_float(stack, fac_offset, f); + if(stack_valid(color_offset)) + stack_store_float3(stack, color_offset, make_float3(f, f, f)); } CCL_NAMESPACE_END -- cgit v1.2.3