From 2a9ef256b1e6cea833855d9517916b9656527672 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 18 Apr 2014 13:40:30 +0200 Subject: Cycles: SVM optimization for mix shaders, to skip more code when the mix weight for one of the input shaders is zero. This gives about 5% speedup for koro_final.blend. In general this is important so you can design shaders that run faster for shadows, diffuse bounces, etc, for example by skipping procedural textures or even using a single fixed color. --- intern/cycles/kernel/svm/svm.h | 9 +++++++-- intern/cycles/kernel/svm/svm_types.h | 3 ++- 2 files changed, 9 insertions(+), 3 deletions(-) (limited to 'intern/cycles/kernel/svm') diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 96c7cefbcb2..49351d14443 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -232,8 +232,13 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade case NODE_ADD_CLOSURE: svm_node_add_closure(sd, stack, node.y, node.z, &offset, &randb, &closure_weight); break; - case NODE_JUMP: - offset = node.y; + case NODE_JUMP_IF_ZERO: + if(stack_load_float(stack, node.z) == 0.0f) + offset += node.y; + break; + case NODE_JUMP_IF_ONE: + if(stack_load_float(stack, node.z) == 1.0f) + offset += node.y; break; #ifdef __IMAGE_TEXTURES__ case NODE_TEX_IMAGE: diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 4381bfe0996..866208106dc 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -36,7 +36,8 @@ typedef enum NodeType { NODE_CLOSURE_SET_WEIGHT, NODE_CLOSURE_WEIGHT, NODE_MIX_CLOSURE, - NODE_JUMP, + NODE_JUMP_IF_ZERO, + NODE_JUMP_IF_ONE, NODE_TEX_IMAGE, NODE_TEX_IMAGE_BOX, NODE_TEX_SKY, -- cgit v1.2.3