From 7765b73f6d2002b074b7e78985171ef035075fbb Mon Sep 17 00:00:00 2001 From: Carlo Andreacchio Date: Mon, 21 Apr 2014 14:20:29 +0200 Subject: Cycles: add Transparent Depth output to Light Path node. This can for example be useful if you want to manually terminate the path at some point and use a color other than black. Reviewed By: brecht Differential Revision: https://developer.blender.org/D454 --- intern/cycles/kernel/svm/svm_light_path.h | 1 + intern/cycles/kernel/svm/svm_types.h | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'intern/cycles/kernel/svm') diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h index 8968146c5e2..da544c63ae0 100644 --- a/intern/cycles/kernel/svm/svm_light_path.h +++ b/intern/cycles/kernel/svm/svm_light_path.h @@ -34,6 +34,7 @@ ccl_device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uin case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break; case NODE_LP_ray_length: info = sd->ray_length; break; case NODE_LP_ray_depth: info = (float)sd->ray_depth; break; + case NODE_LP_ray_transparent: info = sd->transparent_depth; break; } stack_store_float(stack, out_offset, info); diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 866208106dc..86bb3f048dc 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -160,7 +160,8 @@ typedef enum NodeLightPath { NODE_LP_volume_scatter, NODE_LP_backfacing, NODE_LP_ray_length, - NODE_LP_ray_depth + NODE_LP_ray_depth, + NODE_LP_ray_transparent } NodeLightPath; typedef enum NodeLightFalloff { -- cgit v1.2.3