From 5078b9d2d08a34ae3786100c2301ea960165e7f2 Mon Sep 17 00:00:00 2001 From: "L. E. Segovia" Date: Wed, 18 Jul 2018 11:14:43 +0200 Subject: Cycles: add Principled Hair BSDF. This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018. --- intern/cycles/render/graph.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'intern/cycles/render/graph.cpp') diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index 78a2039c423..3a9e2981418 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -1091,6 +1091,9 @@ int ShaderGraph::get_num_closures() else if(CLOSURE_IS_VOLUME(closure_type)) { num_closures += VOLUME_STACK_SIZE; } + else if(closure_type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) { + num_closures += 4; + } else { ++num_closures; } -- cgit v1.2.3