From a815e1021162b4c0f7c622e180f6283d8cf05e07 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 8 May 2016 00:41:01 +0200 Subject: Code cleanup: use special type instead of node names. --- intern/cycles/render/graph.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/render/graph.cpp') diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index b23fd2a7a8b..920f5c7b50d 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -910,7 +910,7 @@ void ShaderGraph::transform_multi_closure(ShaderNode *node, ShaderOutput *weight * avoid building a closure tree and then flattening it, and instead write it * directly to an array */ - if(node->name == ustring("mix_closure") || node->name == ustring("add_closure")) { + if(node->special_type == SHADER_SPECIAL_TYPE_COMBINE_CLOSURE) { ShaderInput *fin = node->input("Fac"); ShaderInput *cl1in = node->input("Closure1"); ShaderInput *cl2in = node->input("Closure2"); -- cgit v1.2.3