From ab347c83801cc5b824ecf21d9aae9d8a0f356bc9 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 3 Apr 2017 10:50:42 +0200 Subject: Fix T51115: Bump node is broken when the displacement socket is used --- intern/cycles/render/graph.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'intern/cycles/render/graph.cpp') diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index 0362e8f834a..12fff8e5587 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -238,6 +238,8 @@ ShaderGraph *ShaderGraph::copy() foreach(ShaderNode *node, nodes) newgraph->add(nodes_copy[node]); + newgraph->simplified = simplified; + return newgraph; } @@ -245,7 +247,6 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to) { assert(!finalized); assert(from && to); - simplified = false; if(to->link) { fprintf(stderr, "Cycles shader graph connect: input already connected.\n"); -- cgit v1.2.3