From 679847bd9922e01f6835e92856d3c00fe452656e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 24 Jul 2012 13:01:55 +0000 Subject: add prints for texture loading (we're running into texture limit a lot so its handy to see whats actually loading from the blend files) --- intern/cycles/render/image.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'intern/cycles/render/image.cpp') diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index 1af0972ecf9..e2c760f0114 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -235,6 +235,8 @@ bool ImageManager::file_load_image(Image *img, device_vector& tex_img) return false; } + printf("loading byte image: '%s' %dx%d\n", img->filename.c_str(), width, height); + /* read RGBA pixels */ uchar *pixels = (uchar*)tex_img.resize(width, height); int scanlinesize = width*components*sizeof(uchar); @@ -297,6 +299,8 @@ bool ImageManager::file_load_float_image(Image *img, device_vector& tex_ return false; } + printf("loading float image: '%s' %dx%d\n", img->filename.c_str(), width, height); + /* read RGBA pixels */ float *pixels = (float*)tex_img.resize(width, height); int scanlinesize = width*components*sizeof(float); -- cgit v1.2.3